Module Descriptors
COMPUTER GAMES DESIGN 2A : HIGH CONCEPT AND PREPRODUCTION
GAME50115
Key Facts
Faculty of Arts and Creative Technologies
Level 5
15 credits
Contact
Leader: Nia Wearn
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • ASSIGNMENT - GROUP weighted at 80%
  • GROUP PRESENTATION weighted at 20%
Module Details
Module Additional Assessment Details
Group assignment written length 3000 words (80%) learning outcomes 1, 2, 3 and 4.
Group practical work (20%) learning outcome 4.

An individual element based on Peer Assessment will be used to determine an individual grade.
Module Texts
Computer Games Design: Theory and Practice, Richard Rouse III, February 2001, ISBN 1556227353

Games Design: The Art and Business of Creating Games, Bates, April 2002, ISBN 0761531653
Module Special Admissions Requirements
None.
Module Resources
Video Cameras
Word processing
3D Studio Max or Maya (in other modules)
Access to Play Station 2
chroma Key Studio (optional)
Module Learning Strategies
3 hours per week lectures and group work in a surgery tutorial.
(1:n) (1:20)2
Module Indicative Content
The students will learn to work within a group to design a game. In the course of this they will learn
1. High Concept
- Search for high concept originality.
2. Narrative design
3. Videomatic techniques for preproduction
- Filming
- Editing
- Motion Tracking
4. Character design and development
5. Game balancing between narrative and gameplay
6. Creation of Original Design Documentation
7. Cut scene design