Module Descriptors
COMPUTER GAMES DESIGN 2B : PRODUCTION AND TESTING
GAME50116
Key Facts
Faculty of Arts and Creative Technologies
Level 5
15 credits
Contact
Leader: Nia Wearn
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • GROUP ASSIGNMENT weighted at 80%
  • GROUP PRESENTATION weighted at 20%
Module Details
Module Learning Strategies
3 hours per week lectures and Group work and tutor lead discussions
(1:n) and (1:20)2
Module Resources
Word Processing
3D Studio Max or Maya
Module Special Admissions Requirements
CE00015-2 Computer Games Design 2A or equivalent.
Module Texts
Computer Games Design: Theory and Practice, Richard Rouse III, February 2001, ISBN1556227353

Games Design: The Art and Business of Creating Games, Bates, April 2002, ISBN 0761531653
Module Additional Assessment Details
GROUP ASSIGNMENT written length 3000 WORDS and accompanying software, weighted at 40% and Associated software produced 40%
Learning outcomes 2,3 and 4.

GROUP PRESENTATION weighted 20%, Learning Outcome 1
Module Indicative Content
The students will learn to work within a group to design a game. In the course of this they will learn
1. Original Design Documentation as a working document
2. Work flow from a practical point of view
3. Practical Level Design and development
4. The necessity of meticulous planning
5. Budgeting and Scheduling
6. Conflict resolution in collaborative game design
7. Testing