Module Descriptors
GAME SHADERS AND EFFECTS
GAME50122
Key Facts
School of Computing and Digital Technologies
Level 5
15 credits
Contact
Leader: David Edwards
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Texts
Shaders for game programming and Artists, Sebastien St-Laurent, Thomson, 2004, ISBN-13: 978-1592000920
Real-Time Shading, Olano et al, A K Peters, 2002, ISBN-13: 978-1568811802
Module Resources
3d Modelling Software, Current-Gen Game Engine (UDK/UT3)


Module Special Admissions Requirements
None required
Module Indicative Content
This module will introduce the fundamental principles of graphics technologies for the development of Real Time Shaders and node based materials. Key Topics include:
- Fundamental Graphics Technologies
- Basic mathematical principles for scripting
- Developing and scripting real time shaders
- Node based material networks in game engines
- Node based materials in 3d applications
Module Additional Assessment Details
A COURSEWORK weighted at 100%.

Coursework weighted at 100%.
Consisting of: A practical weighted at 70%. A Presentation weighted at 30%.

PRACTICAL assignment will involve the creation of Materials and shaders through script, node based networks in both 3d applications and current generation game engines
Assessing learning outcomes 1,2 and 3

An INDIVIDUAL PRESENTATION this will communicate and Reflect on techniques implemented and discuss the development of the shaders and materials.

Assessing learning outcome 4


Module Learning Strategies
3 hours per week. Lecture/labs
(1:20)3