Module Descriptors
3D FACIAL MODELLING
GAME50140
Key Facts
Faculty of Arts and Creative Technologies
Level 5
15 credits
Contact
Leader: David Edwards
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Additional Assessment Details
Log Book (30%) equivalent to 1500 words assessing Learning Outcome 4 and associated practical work (70%) assessing Learning Outcomes 1, 2 and 3.
An Interview with the course tutors that shows reflection and understanding of the work produced, demonstrating Learning Outcomes 1 and 4.
Module Indicative Content
This module will introduce students to the basics of 3D Head Modelling covering:
- Character Creation Techniques
- Concept Creation and documentation, creating characters from concept art
- Colour theory and creative thinking
- Polygon Modelling using form, flow and function
- Edge loop modelling
- Facial anatomy and its function for animators
- Facial rigging and animation techniques
- High and low polygon modelling for faces
- Facial rigging and aniamtion techniques
- High and low polygon modelling
Module Learning Strategies
2 hours per week. The module will be delivered using a combination of lectures, demonstrations and supervised tutorials. The majority of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work (1:20)2.
Module Special Admissions Requirements
Prior study of CE00079-4 Introduction to 3D Applications or Equivalent
Module Texts
Fedor, 2007, Creative Essence: The Face, Ballistic, ISBN-13 978-1921002366
Spencer, 2010, Digital Sculpting Human Anatomy, John Wiley & Sons, ISBN-13: 9780470450260
Spencer, 2011, Zbrush Creature Design, John Wiley & Sons, ISBN 978-1118024331
Spencer, 2011, Digital Clay: Character Creation with Z-Brush, John Wiley & Sons, ISBN-13: 978-0470249963
Kingslien, 2011, Zbrush Studio Projects: Realistic Game Characters, Wiley & Sons, ISBN 978-0470872567
Keller, 2011, Introducing Zbrush 4, Wiley & Sons, ISBN 978-0470527641
Goldfinger, 1992, Human anatomy for artists the elements of form, OUP USA, ISBN-13 978-0195052060
Module Resources
- 3D Modelling Software
- Digital Sculpting Software
- Photoshop
- Data Projection Resource