Module Texts
Ahearn, 2009, 3D Game Textures, Focal Press, ISBN:0240807685
Omernick, 2008, Creating The Art Of The Game, New Riders Publishing ISBN: 0735714096
Franson, 2009, The Dark Side of Game Texturing, Course Technology PTR, ISBN: 1592003508
3DTotal.com Ltd, 2009, Digital painting techniques, Focal, ISBN:0240521749
Module Resources
3dsmax
Adobe Photoshop
Module Special Admissions Requirements
Students must have used Adobe Photoshop / 3D Studio Max.
Module Indicative Content
This module covers the skills required to produce tesxture assets for the games industry.
Students will explore:-
- 2D Bitmap manipulation software focusing on custom brushes, layer styles and filters.
- Generating multiple maps, bump maps, specular maps, normal maps and alpha maps.
- The application of Direct X game shaders.
- Basic Texture skills such as correct application of colour, light and shadow.
Texturing solutions will be aimed at both game and film pipelines.
Module Learning Strategies
2 hours per week lectures / labs
(1:20)2
Module Additional Assessment Details
40% Completion of tutorials and VLE thread documenting the progress of practical work. Learning outcomes 1 and 2.
60% Practical games asset and VLE thread documenting the progress of practical work. Learning outcomes 2 and 3.