Module Descriptors
MASSIVELY MULTIPLAYER ONLINE GAMING COMMUNITIES AND SERVICES
GAME50144
Key Facts
Faculty of Arts and Creative Technologies
Level 5
15 credits
Contact
Leader: Wenyan Wu
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Indicative Content
The students will learn to work within a group to design and manage a mulitplayer online game community and services; gain experiences of various types and strategies of management and the services and support provided to multiplayer games communities.
Module Additional Assessment Details
An individual coursework weighted at 100%

A written 2000 word assignment which is accompanied by a piece of practical work assessing Learning Outcomes 1, 2, 3 and 4.
Module Learning Strategies
24 hours of tutorials or seminars. Directed reading, information gathering, student supervised learning.
(1:20)2
Module Texts
Online Game Interactivity Theory, Markus Friedl, Charles River Media, Oct 2002 ISBN 1-58450-215-0
Massively Multiplayer Games Development, Thor Alexander, Charles River Media 2003 ISBN 1-58450-243-6
Massively Multiplayer Game Development 2, Thor Alexander, Charles River Media 2005 ISBN 1584503904
Module Special Admissions Requirements
None.
Module Resources
Unreal Tournament 2004
Valve Half Life 2
Counter Strike Source
Guild Wars