Module Descriptors
JUNIOR COLLABORATIVE GAME DEVELOPMENT AND TESTING
GAME50170
Key Facts
Digital, Technology, Innovation and Business
Level 5
30 credits
Contact
Leader: Daryl Marples
Hours of Study
Scheduled Learning and Teaching Activities: 96
Independent Study Hours: 204
Total Learning Hours: 300
Pattern of Delivery
  • Occurrence D, British University Vietnam, UG Semester 1 to UG Semester 2
Sites
  • British University Vietnam
Assessment
  • Coursework - Work in a group to produce a vertical slice of a game. weighted at 50%
  • Coursework - Development documentation of individual contributions to game project and reflection on personal and profes weighted at 50%
Module Details
Indicative Content
Students will work in a junior role in a team comprised of departments as in a games studio. These departments are
Art Department
Engines/Code Department
Design Department

They work with other juniors and Level 6 Seniors to make a Computer Game, bringing in students from across the university. – Polished and ready to publish (hopefully). Bring all of your skills together from your other modules and collaborate with your team.
Learning Strategies
1 x 4hr Weekly Group Work Session in which all team members work together to produce a computer game of their own design.

Companion Social Media and Blackboard VLE groups are used for organisation and communication.
Texts
Adams, E. & Dormans, J. 2012, Game mechanics: advanced game design, First edn, New Riders, Berkeley, Calif.
Fullerton, T. 2014;2008;, Game design workshop: a playcentric approach to creating innovative games, 3rd edn, CRC Press, Boca Raton
Mitchell, B.L. & Books24x7, I. 2012, Game design essentials, 1. Aufl.;1; edn, John Wiley & Sons, Inc, Indianapolis, IN.
Todd, D. 2007, Game design: from blue sky to green light, A K Peters, Wellesley, Mass
Schell, J. 2015; 2008;, The art of game design: a book of lenses, 2nd edn, CRC Press, Boca Raton.
Resources
Unreal Engine, Adobe Suite, Autodesk Suite, White Boards
LEARNING OUTCOMES
1. WORK EFFECTIVELY AS AN INDIVIDUAL WITHIN A PROJECT TEAM TO PRODUCE A GAME.
[Application; Learning]

2. REFLECT ON THEIR OWN PERSONAL SKILLS AND ATTRIBUTES VALUABLE TO A TEAM.
[Reflection]

3. CONSIDER A RANGE OF ESTABLISHED TECHNIQUES AND SELECT AN APPROPRIATE ONE TO PROVIDE SOLUTIONS TO PROBLEMS.
[Problem Solving]

4. COMMUNICATE WITHIN A TEAM AS JUNIOR MEMBERS TOWARDS A COMMON GOAL.
[Communication]
Assessment Details
Work in a group to produce a vertical slice of a game. (Learning Outcomes 1 and 4) 50% weighting

Development documentation of individual contributions to game project and reflection on personal and professional development. (Learning Outcomes 2 and 3) 50% weighting
Web Descriptor
Students will work in a junior role in a team comprised of departments as in a games studio. They will work with other juniors and level 6 seniors to make a vertical slice of a game as either an artist, designer or tech/scripter.