Module Descriptors
GAMES SHADERS AND TEXTURING
GAME50171
Key Facts
School of Digital, Technologies and Arts
Level 5
30 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 252
Total Learning Hours: 300
Assessment
  • COURSEWORK weighted at 50%
  • COURSEWORK weighted at 50%
Module Details
Special Admissions Requirements
This module is only available to Computer Games students with an existing knowledge of Adobe Photoshop and 3D Studio Max.
Resources
Autodesk 3dstudio Max
Adobe Photoshop
Pixologic Zbrush
Epic Games' Unreal Developers Kit
Digital Academy forum
Texts
3D Game Textures: Create Professional Game Art Using Photoshop, Luke Ahearn , Focal Press; 3 edition (23 Nov 2011)
Creating The Art Of The Game, Omernick, 2004, New Riders Publishing
The Dark Side of Game Texturing, Franson, 2004, Course Technology PTR
Digital painting techniques, 3DTotal.com Ltd, 2009, Focal
Mastering unreal technology volume 1, Jason Busby, Zak Parish, Jeff Wilson, Sams Publishing, 800 East 96th St, Indianapolis, Indiana, 46240 USA
Mastering unreal technology volume 1, Jason Busby, Zak Parish, Jeff Wilson, Sams Publishing, 800 East 96th St, Indianapolis, Indiana, 46240 USA
Indicative Content
This module covers the skills required to produce texture assets for the games industry.
Students will explore:

- Image manipulation and compositing to generate realistic textures.
- Traditional and digital techniques for generating textures from scratch.
- Creation of the multiple texture maps used in modern games engines.
- UV mapping techniques with considerations for target platforms.
- The application of colour theory, light and shadow for approaches to stylisation.
- The effects achievable through blending texture maps and Material/Shader setups.
- Node based material networks in game engines
Texturing solutions will be targeted towards game production.
Additional Assessment Details
Coursework weighted at 50%.
Practical - Produce a hand painted character for a target platform utilising a mixture of digital painting techniques and Material/ Shader setups.
Written - Reflective forum threads detailing the projects progress and evaluating the end result.

Assessing learning outcomes 1, 2 and 4.
Coursework weighted at 50%. (Final)
Practical - Produce a realistic environment for a target platform utilising a mixture of photo reference, digital painting techniques, high poly sculpting and Material/Shader setups.
Written - Reflective forum threads detailing the projects progress and evaluating the end result.
Learning Strategies
2 hour lecture/tutorial per week delivered as 8 weeks intensive lecture/tutorial followed by 4 weeks of surgery sessions each semester.
Web Descriptor
This module covers the skills required to produce texture assets for the games industry. You'll learn to manipulate images, build realistic and hand painted stylised textures, target UV mapping techniques to the appropriate subject, implement textures into a games engine and apply fundamental art theory to asset production.