Module Descriptors
GAMES SHADERS AND TEXTURING (DL)
GAME50183
Key Facts
School of Digital, Technologies and Arts
Level 5
30 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 276
Total Learning Hours: 300
Assessment
  • COURSEWORK weighted at 50%
  • COURSEWORK weighted at 50%
Module Details
Module Indicative Content
This module covers the skills required to produce texture assets for the games industry.
Students will explore:

- Image manipulation and compositing to generate realistic textures.
- Traditional and digital techniques for generating textures from scratch.
- Creation of the multiple texture maps used in modern games engines.
- UV mapping techniques with considerations for target platforms.
- The application of colour theory, light and shadow for approaches to stylisation.
- The effects achievable through blending texture maps and Material/Shader setups.
- Node based material networks in game engines
Texturing solutions will be targeted towards game production.
Module Learning Strategies
- 1 hour online tutorial per week in small groups
- 24 hours total for student to complete all formative tasks associated with the online tutorial
- 276 hours of self guided study to complete summative assignment
Module Additional Assessment Details
Coursework weighted at 50%.
Practical - Produce a hand painted character for a target platform utilising a mixture of digital painting techniques and Material/ Shader setups.
Written - Reflective forum threads detailing the projects progress and evaluating the end result.
Assessing learning outcomes 1, 2 and 4.

Coursework weighted at 50%. (Final)
Practical - Produce a realistic environment for a target platform utilising a mixture of photo reference, digital painting techniques, high poly sculpting and Material/Shader setups.
Written - Reflective forum threads detailing the projects progress and evaluating the end result.
Assessing learning outcomes 2, 3 and 4.
Module Texts
3D Game Textures: Create Professional Game Art Using Photoshop, Luke Ahearn , Focal Press; 3 edition (23 Nov 2011), ISBN-10: 0240820770 / ISBN-13: 978-0240820774
Creating The Art Of The Game, Omernick, 2004, New Riders Publishing ISBN: 0735714096
The Dark Side of Game Texturing, Franson, 2004, Course Technology PTR, ISBN: 1592003508
Digital painting techniques, 3DTotal.com Ltd, 2009, Focal, ISBN:0240521749
Mastering unreal technology volume 1, Jason Busby, Zak Parish, Jeff Wilson, Sams Publishing, 800 East 96th St, Indianapolis, Indiana, 46240 USA, ISBN-13: 978-0-672-32992-0
Mastering unreal technology volume 1, Jason Busby, Zak Parish, Jeff Wilson, Sams Publishing, 800 East 96th St, Indianapolis, Indiana, 46240 USA, ISBN-13: 978-0-672-32991-3
Module Resources
Autodesk 3dstudio Max
Adobe Photoshop
Pixologic Zbrush
Epic Games¿ Unreal Developers Kit
Digital Academy forum
Module Special Admissions Requirements
This module is only available to Computer Games students with an existing knowledge of Adobe Photoshop and 3D Studio Max.