Module Indicative Content
This module covers the skills required to produce texture assets for the games industry.
Students will explore:
- Image manipulation and compositing to generate realistic textures.
- Traditional and digital techniques for generating textures from scratch.
- Creation of the multiple texture maps used in modern games engines.
- UV mapping techniques with considerations for target platforms.
- The application of colour theory, light and shadow for approaches to stylisation.
- The effects achievable through blending texture maps and Material/Shader setups.
- Node based material networks in game engines
Texturing solutions will be targeted towards game production.
Module Learning Strategies
- 1 hour online tutorial per week in small groups
- 24 hours total for student to complete all formative tasks associated with the online tutorial
- 276 hours of self guided study to complete summative assignment
Module Additional Assessment Details
Coursework weighted at 50%.
Practical - Produce a hand painted character for a target platform utilising a mixture of digital painting techniques and Material/ Shader setups.
Written - Reflective forum threads detailing the projects progress and evaluating the end result.
Assessing learning outcomes 1, 2 and 4.
Coursework weighted at 50%. (Final)
Practical - Produce a realistic environment for a target platform utilising a mixture of photo reference, digital painting techniques, high poly sculpting and Material/Shader setups.
Written - Reflective forum threads detailing the projects progress and evaluating the end result.
Assessing learning outcomes 2, 3 and 4.
Module Texts
3D Game Textures: Create Professional Game Art Using Photoshop, Luke Ahearn , Focal Press; 3 edition (23 Nov 2011), ISBN-10: 0240820770 / ISBN-13: 978-0240820774
Creating The Art Of The Game, Omernick, 2004, New Riders Publishing ISBN: 0735714096
The Dark Side of Game Texturing, Franson, 2004, Course Technology PTR, ISBN: 1592003508
Digital painting techniques, 3DTotal.com Ltd, 2009, Focal, ISBN:0240521749
Mastering unreal technology volume 1, Jason Busby, Zak Parish, Jeff Wilson, Sams Publishing, 800 East 96th St, Indianapolis, Indiana, 46240 USA, ISBN-13: 978-0-672-32992-0
Mastering unreal technology volume 1, Jason Busby, Zak Parish, Jeff Wilson, Sams Publishing, 800 East 96th St, Indianapolis, Indiana, 46240 USA, ISBN-13: 978-0-672-32991-3
Module Special Admissions Requirements
This module is only available to Computer Games students with an existing knowledge of Adobe Photoshop and 3D Studio Max.