Module Special Admissions Requirements
Prior study of CED70086-4 Introduction to 3D Modelling for Games or equivalent
Module Texts
Fedor, 2007, Creative Essence: The Face, Ballistic, ISBN-13 978-1921002366
Spencer, 2010, Digital Sculpting Human Anatomy, John Wiley & Sons, ISBN-13: 9780470450260
Spencer, 2011, Zbrush Creature Design, John Wiley & Sons, ISBN 978-1118024331
Spencer, 2011, Digital Clay: Character Creation with Z-Brush, John Wiley & Sons, ISBN-13: 978-0470249963
Kingslien, 2011, Zbrush Studio Projects: Realistic Game Characters, Wiley & Sons, ISBN 978-0470872567
Keller, 2011, Introducing Zbrush 4, Wiley & Sons, ISBN 978-0470527641
Goldfinger, 1992, Human anatomy for artists the elements of form, OUP USA, ISBN-13 978-0195052060
Module Indicative Content
This module will introduce students to the basics of 3D Body Modelling using:
- Colour theory and creative thinking
- Anatomy
- Polygon Modelling for muscle flow and rigging
- Texturing and rigging figures for games engines
- Game Engine Rendering
- High and low polygon modelling construction technique
- Industry workflow and reflective process
Module Learning Strategies
- 1 hour online tutorial per week in small groups
- 24 hours total for student to complete all formative tasks associated with the online tutorial
- 276 hours of self guided study to complete summative assignment
Assessment Details
A Character modelling portfolio created from reference with accompanying reflective discussion. The models must show industry creative processes illustrating the workflow of creating a base mesh through to sculpting high frequency details. (Learning Outcomes 1, 2 and 3) 50% weighting
A Character texture portfolio created from reference with accompanying reflective discussion. Textures must show industry texturing processes suitable for Games Engine technology. (Learning Outcomes 3 and 4) 50% weighting