Module Descriptors
ADVANCED AUDIO ENGINE DESIGN
GAME50206
Key Facts
Faculty of Arts and Creative Technologies
Level 5
15 credits
Contact
Leader: James Butcher
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Texts
Martin Wilde (2004). Audio Programming for Interactive Games. St. Louis, USA: Focal Press. ISBN-13: 978-0240519418

David H. Eberly, (2005), 3D Game Engine Architecture, USA: Morgan Kaufhann, ISBN-13: 978-0122290640

Module Additional Assessment Details
100% coursework to assess Learning Outcomes 1, 2 and 3.
The application and restrictions of interactive audio, and its ability to build a relationship with the player, will be explored and tested in a practical and appropriate way.
Module Indicative Content
Building on previous study of both audio engines and game engine modification this module looks into creating interactive soundscapes within a games engine.

Topics will include
- Application of a Audio Engine within a Games Engines
- Study of Psychoacoustics
- Using audio wavebanks in a 3D games Engine
- Introduction to OO programming concepts
Module Learning Strategies
2 hours per week Interactive lecture.
(1:20)2
Module Special Admissions Requirements
CE01023-1 Introduction to Audio Engine Design or equivalent
Games Engine Modification / Games Engine and Physics or equivalent
Module Resources
FMOD / Wwise or equivalent audio engine
Game Engine e.g Unreal 3
Microsoft Office