Module Descriptors
ADVANCED ANIMATION AND MOTION CAPTURE
GAME50258
Key Facts
Digital, Technology, Innovation and Business
Level 5
30 credits
Contact
Leader: Nigel Butler
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Assessment
  • COURSEWORK weighted at 80%
  • COURSEWORK weighted at 20%
Module Details
Module Indicative Content
Students will study:

- Advanced Motion Capture clean up techniques
- Export of Animations suitable for import into a games engine
- Creation of Animation Sets for a games engine
- Implementation of animations in Animation blend trees for a games engine
- Process for creation of hand animated walk cycles
- Process for creation of hand animated character animation
Module Learning Strategies
3 hour lecture/tutorial per week delivered as 8 weeks intensive Lecture/Tutorial followed 4 weeks of surgery sessions each semester.
Module Special Admissions Requirements
Prior study of CE70008-4 Introduction to Animation & Motion Capture or equivalent.
Module Resources
Autodesk 3D Studio Max
Autodesk Motion Builder
UDK
Vicon User Manuals
RARE Optical Motion Capture Studio
Digital Academy
Module Texts
The Animators Survival Kit, Richard Williams, (2002) Faber & Faber, ISBN: 0571202284

The Animator's Motion Capture Guide: Organizing, Managing, and Editing, Matt Liverman (2004), Charles River Media, ISBN: 1584502916

The Animator's Workbook, Tony White (1988), White Watson-Guptill, ISBN: 0823002292
Understanding Motion Capture for Computer Animation 2nd Edition, Alberto Menache (2011), Morgan Kaufman, ISBN 9780123814968
MoCap for Artists: Workflow and Techniques for Motion Capture, Midori Kitigawa (2008), Focal Press, ISBN: 9780240810003
Module Additional Assessment Details
A COURSEWORK weighted at 80%

Practical Videos showing development of a Motion Captured, Bipedal Character Animset for a Games Engine and a Hand Animated, Non-Bipedal Character Animset for a Games Engine

A COURSEWORK weighted at 20%

A Reflective, Technical Forum Thread showing the development of Animsets and concluding with a comparative discussion of the technical processes involved.