Module Descriptors
GAME INTERFACE DESIGN AND IMPLEMENTATION
GAME50261
Key Facts
Digital, Technology, Innovation and Business
Level 5
30 credits
Contact
Leader: Jason Barlow
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 252
Total Learning Hours: 300
Assessment
  • Coursework - Design and production of a complete UI for a mobile game weighted at 50%
  • Coursework - Design and production of an in-game UI for a AAA PC game weighted at 50%
Module Details
Module Learning Strategies
1 x 2 hour interactive lecture / lab per week.

Key Information Set Data:
16% scheduled learning and teaching activities
84% guided independent learning
Module Resources
Game Creation Technology resources
Digital Academy
Photoshop

The Blackboard virtual learning environment
Module Indicative Content
In this module you will:
Analyse current user interfaces and heads up displays being used in modern games
Investigate the design process for menus, options and other elements of user interface design

Design and create a user interface for a specific game genre
Implement your design into a game engine.
Module Texts
Fox, B. (2004) Game Interface Design. Game Interface Design

Saunders, K; Novak, J. (2013) Game Development Essentials: Game Interface Design. Delmar Cengage Learning
Module Learning Outcomes
1. SHOW CRITICAL UNDERSTANDING OF USER INTERFACE DESIGN APPLIED TO GAME ENGINE TECHNOLOGY.
Knowledge & Understanding

2. ANALYSE USER INTERFACE TECHNIQUES AND DEVELOP A WORKFLOW BASED UPON RESEARCH AND TESTING.
Analysis

3. DESIGN A COMPLETE USER INTERFACE FOR A GIVEN GAME GENRE.
Problem Solving

4. REFLECT UPON THE EFFECTIVESS OF DIFFERENT APPROACHES USED IN USER INTERFACE DESIGN AND IMPLEMENTATION.
Application
Reflection

Module Assessment
Design and production of a complete UI for a mobile game. Focused towards a given genre, platform and audience. A log of development showing the creative journey, process and reflective discussion. (Towards Learning Outcome 1 and 3) 50% weighting

Design and production of an in-game UI for a AAA PC game focused on a given genre and audience. A log of development showing the creative journey, process and reflective discussion. (Towards Learning Outcome 2 and 4) 50% weighting
Web Descriptor
In this module you will analyse current user interfaces and heads up displays being used in modern games and investigate the design process for menus, options and other elements of user interface design. You will then design and create a user interface for a specific game genre before implementing your design into a game engine.