Module Descriptors
GAMES AUDIO
GAME50270
Key Facts
School of Digital, Technologies and Arts
Level 5
30 credits
Contact
Leader: James Butcher
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 252
Total Learning Hours: 300
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Texts
Aaron Marks (2008). The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Game Developers. St. Louis, USA: Focal Press. ISBN-13: 978-0240810744

Karen Collins (2008). Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT: The MIT Press. ISBN-13: 978-0262033787
Module Learning Strategies
1 hour lecture/tutorial plus 1 hour lab
Module Indicative Content
In this module you will study sound objects, sound concepts, audio and gameplay and audio design documentation. You will then be introduced to FMOD Designer, which is an audio middleware specifically for designing audio for games. Finally you will be taught how to integrate FMOD into the games engine and into a game
Module Additional Assessment Details
100% coursework consisting of:-

50% Audio Design Document and Wavebank production (Learning Outcomes 1, 3 and 3)
50% Games Engine Practical (Learning Outcomes 2 and 4)
Module Resources
Recording Equipment
Audio Editing Software
Games Engine
Audacity