Module Additional Assessment Details
100% coursework comprising:-
50% Audio Design Document (Learning Outcomes 1 and 3)
50% Practical with development diary (Learning Outcomes 2, 4 and 5)
Module Indicative Content
In this module you will study sound objects, sound concepts, audio and gameplay and audio design documentation. You will then be introduced to FMOD Designer, which is an audio middleware specifically for designing audio for games. Finally you will be taught how to integrate FMOD into the games engine and into a game.
Module Learning Strategies
- 1 hour online tutorial per week in small groups
- 24 hours total for student to complete all formative tasks associated with the online tutorial
- 276 hours of self guided study to complete summative assignment
Module Texts
Aaron Marks (2008). The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Game Developers. St. Louis, USA: Focal Press. ISBN-13: 978-0240810744
Karen Collins (2008). Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT: The MIT Press. ISBN-13: 978-0262033787
Module Resources
FMOD
Games Engine
Audacity
Module Special Admissions Requirements
None.