Module Descriptors
GAMES AUDIO (DL)
GAME50280
Key Facts
School of Digital, Technologies and Arts
Level 5
30 credits
Contact
Leader: James Butcher
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 276
Total Learning Hours: 300
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Additional Assessment Details
100% coursework comprising:-

50% Audio Design Document (Learning Outcomes 1 and 3)
50% Practical with development diary (Learning Outcomes 2, 4 and 5)
Module Indicative Content
In this module you will study sound objects, sound concepts, audio and gameplay and audio design documentation. You will then be introduced to FMOD Designer, which is an audio middleware specifically for designing audio for games. Finally you will be taught how to integrate FMOD into the games engine and into a game.
Module Learning Strategies
- 1 hour online tutorial per week in small groups
- 24 hours total for student to complete all formative tasks associated with the online tutorial
- 276 hours of self guided study to complete summative assignment
Module Texts
Aaron Marks (2008). The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Game Developers. St. Louis, USA: Focal Press. ISBN-13: 978-0240810744

Karen Collins (2008). Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT: The MIT Press. ISBN-13: 978-0262033787
Module Resources
FMOD
Games Engine
Audacity
Module Special Admissions Requirements
None.