Module Texts
Spencer, Scott. (2010), Figure ZBrush Digital Sculpting Human Anatomy, John Wiley & Sons, ISBN: 0470450266
Max's on-line Reference and tutorials
Module Special Admissions Requirements
Prior study of CE00079-4 Introduction to 3D Applications or Equivalent
Module Resources
- 3D Modelling Software
- Photoshop
- Z-Brush
- UDK or equivalent engine
Module Learning Strategies
2 hours per week. The module will be delivered using a combination of lectures, demonstrations and supervised tutorials. The majority of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work (1:20)2
Module Indicative Content
This module will introduce students to the basics of 3D Body Modelling using:
- Colour theory and creative thinking
- Anatomy and rules of structure found in mammals, reptiles and birds
- Polygon Modelling for muscle flow and rigging
- Texturing and rigging figures for games engines
- Lighting advanced rendering and composition
- High and low polygon modelling compared
Module Additional Assessment Details
Written Report (30%) equivalent to 1500 words assessing Learning Outcome 4 and associated practical work (70%) assessing Learning Outcomes 1, 2 and 3.