Module Special Admissions Requirements
NONE
Module Texts
Space Time Play: Computer Games, Architecture and Urbanism - the Next Level
by Friedrich von Borries (Editor), Steffen P. Walz (Editor), Matthias Bottger (Editor)
978-3764384142
Paperback - 1 Sep 2007
Video Game Spaces: Image, Play, and Structure in 3D Worlds
by M Nitsche
978-0262141017
Hardcover - 13 Jan 2009
The Ethics of Computer Games
by M Sicart
978-0262012652
Hardcover - 2 Jun 2009
Persuasive Games: The Expressive Power of Videogames
by Ian Bogost (Author)
978-0262026147
Hardcover - 3 Aug 2007
Module Learning Strategies
2 hours per week interactive lecture
Module Additional Assessment Details
A COURSEWORK weighted at 100%.
Written assignment and associated practical work 100% assessing learning outcomes 1, 2 & 3.
The assignment will consist of two parts. There is a word count of 3000.
1) Analyse a game genre, focussing on its relevant realistic aspects
2) Apply the research to develop Game design Documentation for a Realistic game, taking into consideration the ethical aspects and game application.
Module Indicative Content
Some of the topics that will be covered include:
- Realistic interpretations of History
- Serious Games
- Sport games
- Realistic Narrative
- Realistic Audio
- Discussion on Game Violence
- Realistic Time & Space
- Marketing & Audiences for Realistic Games
Module Resources
The Internet, Microsoft Office, Game Design Documentation