Module Descriptors
GAMIFICATION
GAME50426
Key Facts
Digital, Technology, Innovation and Business
Level 5
15 credits
Contact
Leader: Craig Weightman
Hours of Study
Scheduled Learning and Teaching Activities: 26
Independent Study Hours: 124
Total Learning Hours: 150
Assessment
  • Coursework - Written report on gamifaction project, approx 200 words weighted at 80%
  • Practical - Presentation of Completed Project (10 mins) weighted at 20%
Module Details
INDICATIVE CONTENT
In this module you will learn the fundamentals of Gamification

• What is Gamification and how does it affect our everyday lives
• Motivational Theory of Gamification
• Octalysis Gamification Framework
-First Core Driver- Epic Meaning and Calling
-Second Core Driver- Development and Accomplishment
-Third Core Driver – Empowerment of Creativity and Feedback
-Fourth Core Driver- Ownership and Possession
-Fifth Core Driver- Social Influence and Relatedness
-Sixth Core Driver- Scarcity and Impatience
-Seventh Core Driver- Unpredictability and Curiosity
-Eight Core Driver- Loss Avoidance
• Left brain and Right Brain Core Drivers
• White Hat vs Black Hat Core Drivers
LEARNING STRATEGIES
2 hour Lecture/Discussions per week
RESOURCES
Data Projector
TEXTS
Chou, Yu Kai (2015) Actionable Gamification Beyond Points, Badges and Leader boards (eBook published by Leanpub)


LEARNING OUTCOMES
1. DEMONSTRATE A FUNDAMENTAL KNOWLEDGE AND UNDERSTANDING OF GAMIFICATION AND HOW IT INFLUENCES BEHAVIOURS
[Knowledge and Understanding]

2. ANALYSE AND EVALUATE THE INFLUENCE OF CORE DRIVERS AND USE THEM APPROPRIATELY
[Analysis]

3. UNDERSTAND THE COMPLEXITIES OF A PROBLEM INVOLVING BEHAVIOURAL CHANGE AND SOLVE THAT PROBLEM IN AN APPROPRIATE MANNER
[Problem Solving]

4. EFFECTIVELY COMMUNICATE A GAMIFICATION STRATEGY
[Communication]

5. SUCCESSFULLY APPLY A WELL THOUGHT OUT GAMIFICATION STRATEGY TO AN APPLICATION.
[Application]
Assessment Details
Written report on gamifaction project, approx 200 words. (Learning Outcomes 1, 2, 3 and 5) 80% weighting

Presentation of Completed Project (10 mins) (Learning Outcome 4) 20% weighting
Web Descriptor
This module will introduce you to the Octalysis Gamification Framework, which is based around 8 Core Motivational Drivers of players. We will look at how these drivers are used by existing games and apps then utilise the Octalysis Tool to solve a real world problem and create a behavioral change amongst users.