INDICATIVE CONTENT
The Game Development Cycle
-Milestones
Production Tools
Microsoft Excel, Project & Visio
Game Production Documentation
Asset Management
Team Management
Budget Management
LEARNING STRATEGIES
1 x 2 hour interactive lecture a week
RESOURCES
MS Visio / MS Project and other planning tools
TEXTS
Flow: The Psychology of Optimal Experience (Paperback), by Mihaly Csikszentmihalyi, Paperback - July 2008
Producing games : from business and budgets to creativity and design, Cohen, D. S., Bustamante, Paperback - 21 Oct 2009
Game project management, by John Hight and Jeannie Novak, Paperback - 1 May 2006
The game production handbook by Chandler, Heather Maxwell 2014, 3rd ed.
Production pipeline fundamentals for film and games by Dunlop, Renee 2014
LEARNING OUTCOMES
1. EVALUATE CRITICALLY THE APPROPRIATENESS OF DIFFERENT APPROACHES TO PRODUCTION SKILLS TO SOLVING PROBLEMS AND PROPOSE SOLUTIONS TO PROBLEMS ARISING FROM ANALYSIS.
[Problem Solving]
2. DEMONSTRATE KNOWLEDGE OF THE MAIN METHODS OF ENQUIRY IN GAMES RELATED PRODUCTION SKILLS AND DEMONSTRATE APPLICATION OF THE KEY PRINCIPLES OF INFORMATION LITERACY.
[Enquiry]
3. DEMONSTRATE THE PRODUCTION PROCESSES AND STAGES INVOLVED IN GAME DEVELOPMENT CYCLE. [Reflection]
4. UNDERSTAND THE LIMITS OF YOUR KNOWLEDGE IN RELATION TO HOW GAMES ARE PRODUCED, AND HOW THIS INFLUENCES ANALYSES AND INTERPRETATIONS BASED ON THAT KNOWLEDGE.
[Learning]
Module Additonal Assessment Details
Practical coursework which will include research on the production practices employed within a modern game industry environment, insights about the production practices employed by games studios, publishers and developers, planning a production strategy for a real world game development scenario.
Learning Outcomes 1, 2, 3 and 4
Web Descriptor
This module focuses on making many game prototypes using advanced game design and industry standard production techniques.