ASSESSMENT DETAILS
Essay 3000 words weighted at 100% (Learning Outcomes 1, 2, 3, 4)
INDICATIVE CONTENT
It’s easy to think of computer games as being a western entertainment form, but globally they advance on a variety of platforms and technologies. In this fast moving area of study there is a great complexity and opportunity to study a wide range of topics, this module will analyse a variety of sociological issues dealing with the identifying and discussing players globally within the games industry.
Representation and cultural impacts of this global entertainment force are an exciting aspects ripe form critical evaluation and closer study.
RESOURCES
The library and e-brary
Blackboard
Lecture and seminar rooms with Powerpoint presentation and DVD playback facilities
Seminar rooms suitable for group work
PCs with student access to email, internet and word-processing
TEXTS
Baba, Norio et al eds. (2007) Advanced intelligent paradigms in computer games, Berlin: Springer.
Fine, Gary Alan (1983) Shared fantasy: Role-playing games as social worlds, Chicago: University of Chicago Press.
Fromme, Johannes et al eds. (2012) Computer games and new media cultures: A handbook of digital games studies, Dordrecht: Springer.
Jones, Steven E. (2008) The meaning of video games: Gaming and textual strategies, London: Routledge.
Juul, Jesper (2010) A casual revolution: Reinventing video games and their players, Cambridge: MIT Press.
LEARNING OUTCOMES
1. DEMONSTRATE KNOWLEDGE AND UNDERSTANDING OF KEY THEORETICAL PERSPECTIVES ON REPRESENTATION OF THE PLAYERS OF GAMES IN MODERN CULTURE.
[Knowledge and Understanding]
2. APPLY CONCEPTUAL MATERIAL LEARNED TO ANALYSE HOW SELECTED ASPECTS OF SOCIAL REALITY INFLUENCE COMPUTER GAMES, WITH A FOCUS ON GAMES CULTURES AND GAMES NARRATIVE
[Analysis; Reflection]
3. CRITICALLY EVALUATE THE REPRESENTTION OF SOCIAL ISSUES IN THE GAMING WORLD AND GAMING INDUSTRY.
[Analysis; Reflection; Enquiry; Problem Solving]
4. WRITE COHERENTLY AND FOLLOWING NORMAL ACADEMIC CONVENTIONS ABOUT IDEAS, THEORIES AND PARTICULAR CASES.
[Communication]
Module Learning Strategies
UPDATE HOURS ONLY
Web Descriptor
By closely examining two or three core areas of Games Studies theory, this module allows students to understand how Games Studies has a wider impact on games and gaming culture. Students will also start to learn different ways of presenting and discussing their work, with an eye to the different ways that the topic can be employed by the Games Industry.