ASSESSMENT DETAILS
Portfolio 1 - 25%: A portfolio of concept designs produced within a team to a brief. The concepts will follow a design framework and begin to build experience of working in a team, accompanied by a reflective log book.
Portfolio 2 - 75%: A portfolio of concept designs produced within a team to a set of briefs. The concepts will
follow industry relevant pipelines, focus on aesthetic quality and will be accompanied by a reflective log book.
Learning Outcomes: 1, 2, 3 and 4
INDICATIVE CONTENT
This module aims to give the student an introduction into the role of a junior concept artist within the Game industry. It will provide an insight in to the role of a junior designer within a creative team, and facilitate the option of continuing the study through the second semester.
The majority of individuals will work as a freelance conceptual artist and find that they are working across the artistic genres. This module allows the students the choice of studying junior concepts for the Game industry.
Within this module the student will develop skills and understanding of:
• Industry pipelines
• Artistic requirements
• Studio scenario
• Team work
LEARNING STRATEGIES
20 minute lecture with 2.5 hours/week group working session with meetings and tutor mentoring. This
strategy is to represent a working day.
The day will start with a lecture followed by a team meeting to set out what is expected in that working day.
The day will finish with a group wash up meeting to monitor what has been achieved that day.
TEXTS
Adams, E., 2013. Fundamentals of Game Design, 3 edition. ed. New Riders, Berkeley, CA.
Busby, J., Parrish, Z., Eenwyk, J.V., 2004. Mastering Unreal Technology: The Art of Level Design, Pap/Cdr edition. ed. Sams, Indianapolis, Ind.
Busby, J., Parrish, Z., Wilson, J., 2009a. Mastering Unreal Technology: v. 1: Introduction to Level Design with Unreal Engine 3: A Beginner’s Guide to Level Design in Unreal Engine 3, 1 Pap/DVD edition. ed. Sams, Indianapolis, Ind.
Busby, J., Parrish, Z., Wilson, J., 2009b. Mastering Unreal Technology: v. 2: Advanced Level Design Concepts with Unreal Engine 3: Using Unreal Engine 3, 1 Pap/Cdr edition. ed. Sams, Indianapolis, Ind.
LEARNING OUTCOMES
1. WORK EFFECTIVELY AS AN INDIVIDUAL WITHIN A PROJECT TEAM TO PRODUCE GAME ASSETS. [Application; Learning]
2. REFLECT ON THEIR OWN PERSONAL SKILLS AND ATTRIBUTES VALUABLE TO A TEAM.
[Reflection]
3. CONSIDER A RANGE OF ESTABLISHED TECHNIQUES AND SELECT AN APPROPRIATE ONE TO PROVIDE SOLUTIONS TO PROBLEMS.
[Problem Solving]
4. COMMUNICATE WITHIN A TEAM AS JUNIOR MEMBERS TOWARDS A COMMON GOAL.
[Communication]
Web Descriptor
Students will have the opportunity to specialise in their chosen field, working as part of a team of concept artists to produce artwork for a series of given briefs. They will develop their communication skills along with time management and working to a tight deadline to produce multiple iterative designs.