Module Learning Outcomes
1. Develop an understanding of Real Time technologies application in a wide range of industries Knowledge and Understanding
2. Create Advanced Real Time solutions to current industry problems whilst maintaining good performance and optimisation.
Application and Problem Solving
3. Create Advanced Real Time demo reel content that is portfolio ready and geared towards client specification.
Application and Communication
4. Reflect upon advanced real time technique workflows
Reflection
Completion of 2 Portfolios weighted at 50% each.
The 1st Portfolio will develop your skills in Real Time solutions for industry covering a wide variety of class challenges for you to complete. The portfolio should be presented via a series of Videos (Technical and Trailer).
The 2nd Portfolio will feature a self-study prototype geared towards an industry of your choice. The portfolio should be presented via a series of Videos (Technical and Trailer).
Module Indicative Content
This module covers further, advanced skills for producing Advanced Real Time solutions to industry standards.
Students will study:
• Real Time Configurators
• Advanced Real Time Lighting for Visual Design
• Graphics Optimisation
• Visual Scripting Optimisation
• Cinematics and Sequencer
• Advanced VFX
• Architectural Design for Real Time Technologies
• Product Visualisation
• Procedural Generation
• Designing to Specifications
Module: Web Descriptor
Students will explore the wider application of Real Time Game Engine technology in a 21st Century setting. Completing this module will afford you skills in a wide range of game engine techniques such as Scripting, Lighting, VFX and Cinematography.
Module Learning Strategies
2-hour lecture/tutorial per week.
The module will be delivered using a combination of lectures, demonstrations and supervised tutorials. The majority of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work.
Module Texts
Epic Games (2019), Becoming an Architectural Visualizer https://www.unrealengine.com/en-US/onlinelearning
Shannon, T (2017) Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings 978-0134680705
Romero, M (2019), Blueprints Visual Scripting for the Unreal Engine 978-1789347067
Mack, K (2019), Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints
978-1789132878
Short, T (2017) Procedural Generation in Game Design 978-1498799195
Module Resources
Unreal Engine 4, 3DS Max, ZBrush, Photoshop, Substance Designer, Substance Painter.
Module Special Admissions Requirements
Pre-requisites Completion of Introduction to 3D Games Engines or Equivalent UE4 Portfolio