Module Descriptors
MULTIPLAYER GAMES USER INTERFACE DESIGN
GAME60082
Key Facts
Faculty of Arts and Creative Technologies
Level 6
15 credits
Contact
Leader: Yvan Cartwright
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Indicative Content
To take multiple layers of information and present them through visualisation techniques which aid the user in a multi player online gaming environment.

Use of information visualisation techniques, which would incorporate visual layout, colour theory, cognitive understanding combined with the functionality to customise the user experience within a `live? environment. Students will gain a deeper understanding of applied HCI principles.

Understand the psychology of games players and how they interact with the multiple layers of presented data.

Use of a suitable games engine with high level language scripting ability to undertake prototyping of a multi user interface design, to provide transferable skills.

Use techniques and concepts used to justify design decisions, in both layout and programming.
Module Additional Assessment Details
COURSEWORK weighted at 100%.

70% coursework approximately 3000 words assessing learning outcomes 1-3.

30% Practical Games User Interface Prototype assessing learning outcome 4
Module Learning Strategies
3 hour lecture/lab taught in an interactive manner.
Module Texts
User Interface design and evaluation, Stone, Jarrett, Morgan Kaufmann (March 22, 2005), Woodroofe, Minocha, ISBN 0120884364

Information Visualisation (Second Edition), Colin Ware, Morgan Kaufmann, 2 edition 2004, ISBN 1558608192
The Visual Display of Quantitative Information, Graphics Press 2001 Tufte, ISBN 09613921X

Human Computer Interaction, Prentice Hall 2003 -Jenny Preece, ISBN 0201627698

Unified Theories of Cognition - Allen Newell, Harvard University Press 1994, ISBN 0674920996.

Massively Multiplayer Game Development 2, Thor Alexander, Charles River Media 2005, ISBN 1584503904.

Game Development with Lua, Schuytema, Manyen, Charles River Media 2005, ISBN 1584504048.

Game Programming with Python, Lua and Ruby - Gutschmidt. Charles River Media 2003, ISBN 1592000770.
Module Special Admissions Requirements
Students should have studied CE00736-2 Multiplayer Games Prototyping 2B or equivalent.
Module Resources
Access to the web and library, plus general computing facilities.
Unreal 3 Engine
Corel Painter
Photoshop
Appropriate high level language scripting environment