Module Descriptors
ADVANCED MODELLING PORTFOLIO
GAME60089
Key Facts
Faculty of Arts and Creative Technologies
Level 6
15 credits
Contact
Leader: Alexander Jackson
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Resources
3dsmax
Adobe Photoshop
Z Brush
Unreal 3
Module Texts
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling, Andrew Gahan (2008), Focal Press, ISBN-13: 978-0240810614

Poly Modelling with 3DS Max: Thinking outside The Box, Todd Daniele, Sept 2008, Focal Press, ISBN-13-978-0240810614
Module Learning Strategies
3 hours per week. The module puts the emphasis on students to develop their own methods for meeting industry derived modelling problems, with staff supervising tutorial sessions, to advise on best practice.
(1:20)3
Module Additional Assessment Details
100% coursework comprised of:-

A Practical piece demonstrating a 3D modelling of coursework weighted at 70%, assessing Learning Outcomes 1, 2 and 4.

A Written reflection weighted at 30% showing analysis of the development, flaws and potential improvements in their chosen work flow and resulting practical piece comprised of a VLE forum 'thread' showing the week by week development of a practical piece of work assessing Learning Outcome 3.
Module Indicative Content
Students will create advanced models to an industry standard, covering the following:

- Engaging with the wider 3D community in Industry competitions and events
- 3D Characters, vehicles and environments
- Self managed activity
- Advanced materials
- Character rigging and posing
Module Special Admissions Requirements
Prior study of CE01029-1 Introduction to 3D Modelling for Games 1A or equivalent or be enrolled on MSc Games programmes.