Module Indicative Content
The students will learn to work within a group to design a multiplayer online game, Gain experiences of various types of multiplayer online game production.
This module includes the following aspects:
- MOG/MMOG design techniques (MOG engine and content management)
- MOG/MMOG infrastructure
- Network engine for Multiplayer online game (server side and client side)
- MOG economy system design
Module Learning Strategies
12 hours of lectures, 24 hours of tutorials or seminars.
Directed reading, information gathering, student supervised learning.
(1:n) (1:20)2
Module Resources
Unreal tournament 2004
Valve half life 2,
Counter strike source
Free massive multiplayer online games (e.g. Planeshift)
Module Special Admissions Requirements
None.
Module Texts
Online Game Interactivity Theory, Markus Friedl, Charles River Media, Oct 2002 ISBN 1-58450-215-0
Massively Multiplayer Games Development, Thor Alexander, Charles River Media 2003 ISBN 1-58450-243-6
Massively Multiplayer Game Development 2, Thor Alexander, Charles River Media 2005 ISBN 1584503904
Module Additional Assessment Details
An individual coursework weighted at 100%
A written 2000 word assignment which is accompanied by a piece of practical work assessing Learning Outcomes 1, 2, 3 and 4.