Module Indicative Content
¿ Analysing Games
¿ Analysing Mechanics
¿ Rapid Prototyping
¿ Developing a Portfolio as a Games designer
¿ Over viewing Digital & Analogue Games
¿ Social Gaming & Collaborative working practices
Module Learning Strategies
3 hours per week Interactive lecture.
(1:n)3
Module Special Admissions Requirements
Knowledge of using Game Engines, High Level Scripting, Game programming languages.
Module Resources
The Internet including Developer Wikis & Blogs (suggested lists on Blackboard)
Craft materials
Module Texts
Critical Play: Radical Game Design (Hardcover)
by Mary Flanagan
978-0262062688
Hardcover - 8 Sep 2009
Pervasive games: theory and design
by Montola, Markus
2009
Module Learning Outcomes
1) DETERMINE GAME CHARACTERISTICS AND MECHANICS IN ORDER TO SELECT APPROPRIATE TOOLS AND METHODS REQUIRED TO SUPPORT THE DESIGN AND DEVELOPMENT OF A RAPID PROTOTYPE GAME. Enquiry
2) ANALYSE PERFORMANCE CRITERIA, LOGISTICS AND COMPATIBILITY ISSUES TO PROVIDE CONTEXT FOR GAME DEVELOPMENT SPECIFICATION.
Analysis
3) DEVELOP GAME DOCUMENTS AND SPECIFICATIONS TO A RECOGNISED STYLE AND STRUCTURE TO ACCURATELY AND EFFECTIVELY CONVEY REQUIREMENTS FOR PRODUCTION.
Communication
4) CRITICALLY EVALUATE YOUR GAMEPLAY PROJECT AND REFLECT ON YOUR PERSONAL AND PROFESSIONAL DEVELOPMENT.
Reflection
Module Assessment Details
500 Word Job Application (Learning Outcome 4) 25% weighting
Reflective Journal for Game Development (Learning Outcome 1, 2, 3) 75% weighting