Module Descriptors
EXPERIMENTAL GAMEPLAY
GAME60114
Key Facts
School of Digital, Technologies and Arts
Level 6
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • Coursework - 500 Word Job Application weighted at 25%
  • Coursework - Reflective Journal for Game Development weighted at 75%
Module Details
Module Indicative Content
¿ Analysing Games
¿ Analysing Mechanics
¿ Rapid Prototyping
¿ Developing a Portfolio as a Games designer
¿ Over viewing Digital & Analogue Games
¿ Social Gaming & Collaborative working practices
Module Learning Strategies
3 hours per week Interactive lecture.
(1:n)3

Module Special Admissions Requirements
Knowledge of using Game Engines, High Level Scripting, Game programming languages.


Module Resources
The Internet including Developer Wikis & Blogs (suggested lists on Blackboard)

Craft materials
Module Texts
Critical Play: Radical Game Design (Hardcover)
by Mary Flanagan
978-0262062688
Hardcover - 8 Sep 2009

Pervasive games: theory and design
by Montola, Markus
2009

Module Learning Outcomes
1) DETERMINE GAME CHARACTERISTICS AND MECHANICS IN ORDER TO SELECT APPROPRIATE TOOLS AND METHODS REQUIRED TO SUPPORT THE DESIGN AND DEVELOPMENT OF A RAPID PROTOTYPE GAME. Enquiry

2) ANALYSE PERFORMANCE CRITERIA, LOGISTICS AND COMPATIBILITY ISSUES TO PROVIDE CONTEXT FOR GAME DEVELOPMENT SPECIFICATION.
Analysis

3) DEVELOP GAME DOCUMENTS AND SPECIFICATIONS TO A RECOGNISED STYLE AND STRUCTURE TO ACCURATELY AND EFFECTIVELY CONVEY REQUIREMENTS FOR PRODUCTION.
Communication

4) CRITICALLY EVALUATE YOUR GAMEPLAY PROJECT AND REFLECT ON YOUR PERSONAL AND PROFESSIONAL DEVELOPMENT.
Reflection

Module Assessment Details
500 Word Job Application (Learning Outcome 4) 25% weighting

Reflective Journal for Game Development (Learning Outcome 1, 2, 3) 75% weighting