Module Descriptors
EXPERIMENTAL GAMEPLAY
GAME60150
Key Facts
Faculty of Arts and Creative Technologies
Level 6
15 credits
Contact
Leader: Nia Wearn
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Resources
The Internet including Developer Wikis & Blogs (suggested lists on Blackboard)
Specialist game engine development environment such as - unreal tournament, LUA or XNA - based purpose-built engine. Access to usability laboratory.
Module Texts
Flow: The Psychology of Optimal Experience (Paperback)
by Mihaly Csikszentmihalyi
978-0061339202
Paperback - July 2008

Critical Play: Radical Game Design (Hardcover)
by Mary Flanagan
978-0262062688
Hardcover - 8 Sep 2009

Playing for Real: A Text on Game Theory
by Ken Binmore
978-0195300574
Hardcover - 21 Jun 2007

Module Learning Strategies
1 x 2 hour tutorial per week
Module Additional Assessment Details
Including Individual Development Diary and Portfolio of 3 Games to a set theme or selection of attributes. The focus of the games will be to create rapid prototypes and demos, while working under time and technological restrictions.

Each student will keep and on-line development blog chronicling the development of each game and their role within the group.
Module Indicative Content
- Analysing Games
- Analysing Mechanics
- Rapid Prototyping
- Developing a Portfolio as a Games designer
- Over viewing Digital & Analogue Games
- Social Gaming & Collaborative working practices
Module Special Admissions Requirements
Knowledge of using Game Engines, High Level Scripting, Game programming languages.