Module Special Admissions Requirements
Prior study of CE70017-5 Junior Collaborative Games Development & Testing or equivalent
Module Resources
Game Creation Technology
Module Texts
Keith, Clinton. Agile game development with Scrum. - Upper Saddle River, NJ : Addison-Wesley, 2010. - ISBN: 0321618521 9780321618528
Lovell, Nicholas. How to publish a game. - Gamesbrief, 2010. ISBN: 5800046464034
Michael, David. The indie game development survival guide. - Hingham, Mass. : Charles River Media, 2003. - ISBN: 9781584502142
Todd, Deborah, 1957- Game design : from blue sky to green light. - Wellesley, Mass. : A K Peters, 2007. ISBN: 156881318X :
Module Indicative Content
Students will work in a senior role in a team comprised of departments as in a games studio. These departments are
Art Department
Engines/Code Department
Design Department
Accompanying the team work are development lectures in the following
¿ Project Management
¿ Scrum Methodologies
¿ Team Structures and Communication
¿ Art Direction
¿ Design Direction
¿ Engine/Code Direction
¿ Budgeting and Scheduling
¿ Managing Conflict and Grievance Procedures
¿ Managing Stress within a Team
¿ Bullying and Harassment in the workplace
¿ Commercialisation and Ownership
¿ Revenue Flow
¿ Self-Promotion
¿ Press and The Media
There will also be individual technical seminar open to all based on specific department roles.
Module Learning Strategies
¿hr lecturer with 6 ¿hours/week group working session with Meetings and tutor mentoring. This strategy is to represent a working day.
The day will start with a ¿hr lecturer followed by a ¿hr group meeting to set out what is expected in that working day. The day will finish with a ¿hr group wash up meeting to monitor what has been achieved that day. The minimum expectation is for the students to dedicate one day a week to this module of contact time with their peers and the tutors.
Module Additional Assessment Details
100% Coursework comprising:-
An Individual, reflective portfolio detailing their contribution to the games design group project
- A log Book of leadership activities
- A reflective piece of written work 1200 words
- Assets created for the game