Module Descriptors
SOCIAL & MOBILE GAME DEVELOPMENT
GAME60179
Key Facts
Faculty of Arts and Creative Technologies
Level 6
30 credits
Contact
Leader: Yvan Cartwright
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 252
Total Learning Hours: 300
Assessment
  • COURSEWORK weighted at 50%
  • COURSEWORK weighted at 50%
Module Details
Module Indicative Content
In this module, students will focus on learning the tools and techniques required to make games that are targeted at social networks and mobile platforms. During this process, a design document will be created which forms the basis for the developed game. A complete and polished version of this game will then be created using scripting languages within either a commercial game engine or a social network API. Students will learn the practical techniques necessary to script and create games within these emerging platforms. Topics include:

- Scripting for social and mobile platforms
- Social and mobile platform constraints
- Game mechanics for social and mobile games
- Data handling
- Asset handling
- Networking
- GUI design
- Sound and effects
Module Additional Assessment Details
COURSEWORK weighted at 50%

A design document for a chosen game to run on either a social or mobile platform and one game built either for a social or mobile platform that extends a basic framework that demonstrates the required technical skills for social and mobile games development. (Learning Outcomes 1 and 3)

COURSEWORK weighted at 50%

One complete game built from the previously developed design document that demonstrates a core understanding of games design and implementation within the constraints of the target platform. (Learning Outcomes 2 and 4)
Module Learning Strategies
1 x 2 hour interactive lecture per week.
Module Texts
Unity Game Development Essentials, W Goldstone, PACKT PUBLISHING 2009, ISBN: 978-1847198181

Game Development with Unity, Michelle Menard, Delmar Cengage Learning 2011, ISBN: 978-1435456587

Unity 3D Game Development by Example Beginner's Guide, R Creighton, PACKT PUBLISHING 2010, ISBN: 978-1849690546

Beginning 3D Game Development with Unity, Sue Blackman, APRESS ACADEMIC 2011, ISBN: 978-1430234227

Mastering Unreal Technology: v. 1: Introduction to Level Design with Unreal Engine 3: A Beginner's Guide to Level Design in Unreal Engine 3 (2009) # ISBN-10: 0672329913
# ISBN-13: 978-0672329913

Advanced Level Design with Unreal Technology: Using Unreal Engine 3: 2 (Mastering Unreal Technology) (2009) # ISBN-10: 0672329921, # ISBN-13: 978-0672329920

Game Development Essentials: Gameplay Mechanics, Troy Dunniway, Published by Delmar (2008), ISBN-13: 978-1418052690

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide - Rachel Cordone (2011) #ISBN-10: 1849691924 #ISBN-13: 978-1849691925
Module Resources
Unity Game Engine
Unreal Development Kit
Module Special Admissions Requirements
Prior study of either CE70067-5 Advanced 3D Games Engines and Scripting or CE70015-5 Rapid Games Prototyping or equivalent.