Module Descriptors
INDIVIDUAL GAMES TECHNOLOGY PROJECT (DL)
GAME60186
Key Facts
Digital, Technology, Innovation and Business
Level 6
30 credits
Contact
Leader: Jarrad Gittos
Hours of Study
Scheduled Learning and Teaching Activities: 4
Independent Study Hours: 296
Total Learning Hours: 300
Assessment
  • Coursework - Project Plan and Negotiated Brief weighted at 10%
  • Coursework - Illustrated Interim Report and Project Artifact weighted at 60%
  • Coursework - Electronic Log Book weighted at 15%
  • Presentation of Final Project weighted at 15%
Module Details
Module Special Admissions Requirements
None
Module Indicative Content
The module aims to provide you with the opportunity to build on skills and areas of interest developed during previous years of study. You will author a written brief that will form the content of this module, in consultation with your supervising tutor. The content of the proposals should stem from the knowledge and skills already attained, but taken to a higher level to produce an outstanding piece of work. You will be encouraged to engage in selective and appropriate research, and in the coherent production of creative solutions to your own brief.
Module Learning Strategies
10 mins/week Tutoring Time with Supervisor
Module Texts
Practical Research: Planning and Design
Authors Paul D. Leedy and Jeanne Ellis Ormrod Publisher: Pearson; 9 edition (3 April 2009) ISBN-10: 0131365665 ISBN-13: 978-0131365667
Module Resources
None.
Assessment Details
Project Plan & Negotiated Brief (Learning Outcome 1) 10% weighting

Illustrated Interim Report & Project Artifact (Learning Outcome 2 and 3) 60% weighting

Electronic Log Book (Learning Outcomes 3 and 4) 15% weighting