Module Descriptors
ADVANCED 3D MODELLING (DL)
GAME60187
Key Facts
School of Digital, Technologies and Arts
Level 6
30 credits
Contact
Leader: Gregory Penninck
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 276
Total Learning Hours: 300
Assessment
  • COURSEWORK weighted at 100%
Module Details
Indicative Content
Students will create advanced models to an industry standard, covering the following:

- Engaging with the wider 3D community in Industry competitions and events
- 3D Characters, vehicles and environments
- Self managed activity
- Advanced materials
- Character rigging and posing
- Game Engine lighting
- Game Engine Materials
- Exporting Advanced 3D Models
- Game Engine Cameras and Staging
Learning Strategies
- 1 hour online tutorial per week in small groups
- 24 hours total for student to complete all formative tasks associated with the online tutorial
- 276 hours of self guided study to complete summative assignment
Resources
-3D Modelling Software
- Photoshop
- Z-Brush
- Substance Suite
- Unreal Engine
- Digital Academy

Texts
Spencer, 2011, Zbrush Creature Design, John Wiley & Sons
Spencer, 2011, Digital Clay: Character Creation with Z-Brush, John Wiley & Sons
Kingslien, 2011, Zbrush Studio Projects: Realistic Game Characters, Wiley & Sons
Keller, 2011, Introducing Zbrush 4, Wiley & Sons
Spencer, 2010, Digital Sculpting Human Anatomy, John Wiley & Sons
3ds Max Modelling for Games: 2008 Insider's Guide to Game Character, Vehicle, and Environment Modelling, Andrew Gahan, Focal Press
Poly Modelling with 3DS Max: 2008 Thinking outside The Box, Todd Daniele, Focal Press
Lanning, Petroc, and Baysal, 2007, D'artiste Character Modelling 2: Digital Artists Master class, Ballistic Media
Mastering Unreal 3 Technology: A Beginner's Guide to Level Design in Unreal Engine 3, Jason Busby, Zak Parrish, 2008, Sams, ISBN-13: 978-0672329913
Digital Lighting and Rendering, Jeremy Birn, 2006, New Rider 2, ISBN-13:978-0321316318
Module Additional Assessment Details
Coursework: 100%

Completion of two themed industry art tests showing competencies in a chosen art discipline. Final assets must show industry creative processes illustrating suitable workflows and use of provided budgets.

Learning Outcomes: 1,2,3 and 4