Module Descriptors
SENIOR COLLABORATIVE GAMES DEVELOPMENT & TESTING (DL)
GAME60188
Key Facts
Digital, Technology, Innovation and Business
Level 6
30 credits
Contact
Leader: Nigel Butler
Hours of Study
Scheduled Learning and Teaching Activities: 4
Independent Study Hours: 296
Total Learning Hours: 300
Assessment
  • Coursework - Work in a group to produce a vertical slice of a game weighted at 50%
  • Coursework - Development documentation of individual contributions to game project and reflection on personal and profes weighted at 50%
Module Details
Learning Strategies
15 mins/week communication with the tutor who will be the acting Executive Producer to discuss progress & AdHoc Online Group Work
Companion Social Media and Blackboard VLE groups are used for organisation and communication.
Indicative Content
Students will work in a Lead or Senior role in a team comprised of departments as in a games studio. These departments are

Art Department
Engines/Code Department
Design Department

They work with other juniors and Level 6 Seniors to make a Computer Game, bringing in students from across the university. – Polished and ready to publish (hopefully). Bring all of your skills together from your other modules and collaborate with your team.
Resources
Unreal Engine, Adobe Suite, Autodesk Suite, White Boards
Texts
Adams, E. & Dormans, J. 2012, Game mechanics: advanced game design, First edn, New Riders, Berkeley, Calif.
Fullerton, T. 2014;2008;, Game design workshop: a playcentric approach to creating innovative games, 3rd edn, CRC Press, Boca Raton
Mitchell, B.L. & Books24x7, I. 2012, Game design essentials, 1. Aufl.;1; edn, John Wiley & Sons, Inc, Indianapolis, IN.
Todd, D. 2007, Game design: from blue sky to green light, A K Peters, Wellesley, Mass
Schell, J. 2015;2008;, The art of game design: a book of lenses, 2nd edn, CRC Press, Boca Raton.
LEARNING OUTCOMES
1. WORK EFFECTIVELY AS AN INDIVIDUAL WITHIN A PROJECT TEAM IN A SENIOR ROLE TO PRODUCE A GAME.
[Application; Learning]

2. CRITICALLY APPRAISE AND REFLECT ON THE TEAM EXPERIENCE. UNDERSTAND ITS PERFORMANCE AND OPERATION FROM A MANAGEMENT PERSPECTIVE.
[Reflection]

3. CONSIDER A RANGE OF ESTABLISHED TECHNIQUES AND SELECT AN APPROPRIATE ONE TO PROVIDE SOLUTIONS TO PROBLEMS AS THEY PRESENT.
[Problem Solving]

4. LEAD WITH TEAM MEMEBERS TOWARDS A COMMON GOAL.
[Communication]

Assessment Details
Work in a group to produce a vertical slice of a game. (Learning Outcomes 1 and 4) 50% weighting

Development documentation of individual contributions to game project and reflection on personal and professional development. (Learning Outcomes 2 and 3) 50% weighting