Indicative Content
Students will work in a Lead or Senior role in a team comprised of departments as in a games studio. These departments are
Art Department
Engines/Code Department
Design Department
They work with other juniors and Level 6 Seniors to make a Computer Game, bringing in students from across the university. – Polished and ready to publish (hopefully). Bring all of your skills together from your other modules and collaborate with your team.
Resources
Unreal Engine, Adobe Suite, Autodesk Suite, White Boards
Texts
Adams, E. & Dormans, J. 2012, Game mechanics: advanced game design, First edn, New Riders, Berkeley, Calif.
Fullerton, T. 2014;2008;, Game design workshop: a playcentric approach to creating innovative games, 3rd edn, CRC Press, Boca Raton
Mitchell, B.L. & Books24x7, I. 2012, Game design essentials, 1. Aufl.;1; edn, John Wiley & Sons, Inc, Indianapolis, IN.
Todd, D. 2007, Game design: from blue sky to green light, A K Peters, Wellesley, Mass
Schell, J. 2015;2008;, The art of game design: a book of lenses, 2nd edn, CRC Press, Boca Raton.
LEARNING OUTCOMES
1. WORK EFFECTIVELY AS AN INDIVIDUAL WITHIN A PROJECT TEAM IN A SENIOR ROLE TO PRODUCE A GAME.
[Application; Learning]
2. CRITICALLY APPRAISE AND REFLECT ON THE TEAM EXPERIENCE. UNDERSTAND ITS PERFORMANCE AND OPERATION FROM A MANAGEMENT PERSPECTIVE.
[Reflection]
3. CONSIDER A RANGE OF ESTABLISHED TECHNIQUES AND SELECT AN APPROPRIATE ONE TO PROVIDE SOLUTIONS TO PROBLEMS AS THEY PRESENT.
[Problem Solving]
4. LEAD WITH TEAM MEMEBERS TOWARDS A COMMON GOAL.
[Communication]