Module Descriptors
INDIVIDUAL GAMES TECHNOLOGY PROJECT
GAME60192
Key Facts
Faculty of Arts and Creative Technologies
Level 6
30 credits
Contact
Leader: Barbara Fletcher
Hours of Study
Scheduled Learning and Teaching Activities: 12
Independent Study Hours: 288
Total Learning Hours: 300
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Resources
None.
Module Special Admissions Requirements
None
Module Learning Strategies
4 x 1 hour lectures at the beginning of each semester plus weekly meetings with the Supervisor.
Module Indicative Content
The module aims to provide you with the opportunity to build on skills and areas of interest developed during previous years of study. You will author a written brief that will form the content of this module, in consultation with your supervising tutor. The content of the proposals should stem from the knowledge and skills already attained, but taken to a higher level to produce an outstanding piece of work. You will be encouraged to engage in selective and appropriate research, and in the coherent production of creative solutions to your own brief.
Module Additional Assessment Details
A Brief (Learning outcomes 1 and 2)
A piece of work representing the outcome of the students own brief (Learning outcomes 2 and 3)
A log of the working pipeline of the project (Learning Outcome 3)
A presentation of the final piece of work (Learning Outcome 4)
Module Texts
Practical Research: Planning and Design
Authors Paul D. Leedy and Jeanne Ellis Ormrod Publisher: Pearson; 9 edition (3 April 2009) ISBN-10: 0131365665 ISBN-13: 978-0131365667