Module Descriptors
INDIVIDUAL GAMES TECHNOLOGY PROJECT
GAME60193
Key Facts
Digital, Technology, Innovation and Business
Level 6
30 credits
Contact
Leader: Jarrad Gittos
Hours of Study
Scheduled Learning and Teaching Activities: 12
Independent Study Hours: 288
Total Learning Hours: 300
Pattern of Delivery
  • Occurrence B, British University Vietnam, UG Semester 1 to UG Semester 3
  • Occurrence B, British University Vietnam, UG Semester 1 to UG Semester 2
Sites
  • British University Vietnam
Assessment
  • Project Pre Production weighted at 40%
  • Production and Presentation weighted at 60%
Module Details
Module Special Admissions Requirements
None
Module Resources
None.
Module Texts
Practical Research: Planning and Design
Authors Paul D. Leedy and Jeanne Ellis Ormrod Publisher: Pearson; 9 edition (3 April 2009) ISBN-10: 0131365665 ISBN-13: 978-0131365667
Module Learning Strategies
4 x 1 hour lectures at the beginning of each semester plus weekly meetings with the Supervisor.
Module Additional Assessment Details
Coursework - Project Pre-Production weighted at 40%.
Coursework – Production & Presentation weighted at 60%.
Module Indicative Content
The module aims to provide you with the opportunity to build on skills and areas of interest developed during previous years of study. You will author a written brief that will form the content of this module, in consultation with your supervising tutor. The content of the proposals should stem from the knowledge and skills already attained but taken to a higher level to produce an outstanding piece of work. You will be encouraged to engage in selective and appropriate research, and in the coherent production of creative solutions to your own brief.
Module Learning Outcomes

1. CREATE A DESIGN BRIEF TO DEFINE AND PLAN PROJECT SCOPE

2. DEMONSTRATE APPROPRIATE RESEARCH AND EXPERIMENTAL METHODS TO DEVELOP SKILLS

3. REFLECT CRITICALLY ON A BODY OF WORK WITH THE AIM TO IMPROVE PROJECT OUTCOMES

4. CREATE AN INDUSTRY STANDARD PROJECT BASED ON A DEFINED DESIGN BRIEF

5. DISCUSS AND CRITIQUE PROJECT OUTCOMES TO OTHERS

Module Web Descriptor
Individual Games Technology Project allows you to perform independent research and development into games technologies of your choosing. Use this R&D to create a brief of your choosing, with the aim of creating final portfolio projects aimed at strengthening skills in modern game technologies contributing directly to your employability.