Module Learning Strategies
2 hours per week. The module puts the emphasis on students to develop their own methods for meeting industry derived modelling problems, with staff supervising tutorial sessions, to advise on best practice.
(1:20)2
Module Additional Assessment Details
100% coursework comprised of:-
A Practical piece demonstrating a 3D modelling of coursework weighted at 70%, assessing Learning Outcomes 1, 2 and 4.
A Written reflection weighted at 30% showing analysis of the development, flaws and potential improvements in their chosen work flow and resulting practical piece comprised of a VLE forum 'thread' showing the week by week development of a practical piece of work assessing Learning Outcome 3.
Module Indicative Content
Students will create advanced models to an industry standard, covering the following:
- Engaging with the wider 3D community in Industry competitions and events
- 3D Characters, vehicles and environments
- Self managed activity
- Advanced materials
- Character rigging and posing
Module Special Admissions Requirements
Prior study of CE01029-4 Introduction to 3D Modelling for Games 1A or equivalent or be enrolled on MSc Games programmes.
Module Texts
Spencer, 2011, Zbrush Creature Design, John Wiley & Sons, ISBN 978-1118024331
Spencer, 2011, Digital Clay: Character Creation with Z-Brush, John Wiley & Sons, ISBN-13: 978-0470249963
Kingslien, 2011, Zbrush Studio Projects: Realistic Game Characters, Wiley & Sons, ISBN 978-0470872567
Keller, 2011, Introducing Zbrush 4, Wiley & Sons, ISBN 978-0470527641
Spencer, 2010, Digital Sculpting Human Anatomy, John Wiley & Sons, ISBN-13: 9780470450260
3ds Max Modeling for Games: 2008 Insider's Guide to Game Character, Vehicle, and Environment Modeling, Andrew Gahan, Focal Press, ISBN-13: 978-0240810614
Poly Modelling with 3DS Max: 2008 Thinking outside The Box, Todd Daniele, Focal Press, ISBN-13-978-0240810614
Lanning, Petroc, and Baysal, 2007, D'artiste Character Modeling 2: Digital Artists Masterclass, Ballistic Media, ISBN-13: 978-1921002359