Module Descriptors
CHARACTER RIGGING FOR GAMES
GAME60221
Key Facts
School of Computing and Digital Technologies
Level 6
15 credits
Contact
Leader: David Edwards
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • DEMONSTRATION weighted at 70%
  • PRESENTATION - INDIVIDUAL weighted at 30%
Module Details
Module Learning Strategies
2 hours per week. Lecture/labs
(1:20)2
Module Indicative Content
This module will explore character rigging techniques in a 3D package.
Key topics of analysis are
-Research of appropriate character Rigs
-Bones systems
-IK/FK
-Controllers
-Scripting
Module Additional Assessment Details
A Demonstration of a portfolio via video weighted at 70% assessing Learning Outcomes 1 and 3.

An Individual Presentation weighted at 30% assessing Learning Outcome 2.
Module Resources
3d Modelling Software
Module Texts
Model, Rig, Animate with 3ds Max 7, Michele Bousquet, New Riders 2005, ISBN: 0-321-32178-2
Module Special Admissions Requirements
Previous study of CE00540-5 3D Character Animation or equivalent.

Disqualifying requisite of CE00644-5 Character Rigging.