Module Descriptors
ENTERTAINMENT PORTFOLIO
GAME60237
Key Facts
School of Digital, Technologies and Arts
Level 6
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 8
Independent Study Hours: 142
Total Learning Hours: 150
Assessment
  • PORTFOLIO weighted at 100%
Module Details
Module Resources
Hardware and software as appropriate to the specifics of the chosen project.
Module Special Admissions Requirements
None
Module Texts
Individual to the specifics of the chosen research area.
Module Learning Strategies
Contact Hours

3 x 1 Hour Introduction to project planning and management followed by regular small or individual group tutorials with supervisor

Student centred learning to include production of practical work demonstrating specialist subject knowledge and skills.
Module Indicative Content
The portfolio requires the student to demonstrate practical ability in their chosen subject area. They pursue a practical piece of work agreed with their supervisor and proceed to design, implement and test the outcome.

All projects will be grounded in the technology of the award area and will allow the student to focus on extending their skills in the specific aspect they wish to pursue in industry.

Module Additional Assessment Details
1. Practical 'product' related to the award title (Learning Outcome 1).
2. Oral Presentation (Learning Outcomes 2 and 3).