Module Descriptors
MILITARY GAMES DESIGN AND DEVELOPMENT
GAME60242
Key Facts
Faculty of Arts and Creative Technologies
Level 6
15 credits
Contact
Leader: Stephen Webley
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Special Admissions Requirements
None



Module Resources
The Internet

Module Texts
Joystick Soldiers (Paperback)
by Nina B. Huntemann (Editor), Matthew Thomas Payne (Editor)
978-0415996600
Paperback - 6 Aug 2009

Virtuous War: Mapping the Military-industrial-media-entertainment-network
by James Der Derian
978-0415772396
Paperback - 28 Jan 2009

From Sun Tzu to Xbox: War and Video Games
by Ed Halter
978-1560256816
Paperback - 10 May 2006

The Ethics of Computer Games
by M Sicart
978-0262012652
Hardcover - 2 Jun 2009

On War
by Carl von Clausewitz
translation by P. Paret & M Howard.
978-1857151213
Hardcover - 20 May 1993

Wired for War
by P W Singer
978-0143116844
Paperback - 29 Dec 2009

Theatres of War: The Military Entertainment Complex
by T Lenoir & H Lowood
Available at http://www.stanford.edu/dept/HPST/TimLenoir/Publications/Lenoir-Lowood_TheatersOfWar.pdf

Ethics and Game Design
by K Schrier & D Gibson
978-1615208456
Hardcover - 15 Mar 2010

Waging War Without Warriors?
by C Coker
978-1588261304
Paperback - 30 Sep 2002

The Future of War
by C Coker
978-14051204322 Sep 2004

The Warrior Ethos
by C Coker
978-0415424523
Paperback - 19 April 2007
Persuasive Games
by I Bogost
978-0262026147
Hardcover - 3 Aug 2007

Wargames Handbook
by J F Dunnigan
978-0595155460
Paperback- 20 Dec 2000

Module Learning Strategies
2 hours per week interactive lecture
Module Indicative Content
- History of Military and Games
- The co-dependency of war, economies, and entertainment.
- The skills required to work with military based digital entertainment products and serious games and simulations.
- Serious games
- War Games
- Multiplayer & Military Games Design
- The Rise of Militainment
- Practical Military strategies
- Designing Militainment
- Ethics & Games Design
Module Additional Assessment Details
Written assignment and associated practical work 100% assessing learning outcomes 1 to 3.
The assignment will consist of three parts.

1) Demonstrating an understanding of the inherent relationship between War, Militainment, the military industrial complex, the entertainment industry, and market capitalism. This should include a discussion on any ethical implications.

2) Evaluating the military techniques involved in a historic military battle - and applying them to a Game setting.

3) Developing the Documentation for a Militainment Product and/or a serious military game/simulation.