Module Descriptors
SENIOR COLLABORATIVE GAMES DEVELOPMENT & TESTING
GAME60247
Key Facts
Digital, Technology, Innovation and Business
Level 6
30 credits
Contact
Leader: Daryl Marples
Hours of Study
Scheduled Learning and Teaching Activities: 96
Independent Study Hours: 204
Total Learning Hours: 300
Pattern of Delivery
  • Occurrence B, British University Vietnam, UG Semester 1 to UG Semester 2
  • Occurrence B, British University Vietnam, UG Semester 1 to UG Semester 3
Sites
  • British University Vietnam
Assessment
  • Coursework - Work in a group to produce a vertical slice of a game. weighted at 50%
  • Coursework - Development documentation of individual contributions to game project and reflection on personal and prof weighted at 50%
Module Details
Learning Strategies
1 x 4hr Weekly Group Work Session in which all team members work together to produce a computer game of their own design.

Companion Social Media and Blackboard VLE groups are used for organisation and communication.

Indicative Content
Students will work in a Lead or Senior role in a team comprised of departments as in a games studio. These departments are

Art Department
Engines/Code Department
Design Department

They work with other juniors and Level 6 Seniors to make a Computer Game, bringing in students from across the university. – Polished and ready to publish (hopefully). Bring all of your skills together from your other modules and collaborate with your team.
Module Resources
Unreal Engine, Adobe Suite, Autodesk Suite, White Boards
Texts
Adams, E. & Dormans, J. 2012, Game mechanics: advanced game design, First edn, New Riders, Berkeley, Calif.
Fullerton, T. 2014;2008;, Game design workshop: a playcentric approach to creating innovative games, 3rd edn, CRC Press, Boca Raton
Mitchell, B.L. & Books24x7, I. 2012, Game design essentials, 1. Aufl.;1; edn, John Wiley & Sons, Inc, Indianapolis, IN.
Todd, D. 2007, Game design: from blue sky to green light, A K Peters, Wellesley, Mass
Schell, J. 2015; 2008;, The art of game design: a book of lenses, 2nd edn, CRC Press, Boca Raton.
LEARNING OUTCOMES
1. WORK EFFECTIVELY IN A LEAD ROLE FOR A PROJECT TEAM TO PRODUCE A GAME.
[Application; Learning]

2. REFLECT ON THEIR OWN PERSONAL SKILLS AND CRITICAL ATTRIBUTES VALUABLE TO A TEAM IN THEIR ROLE AS LEADER.
[Reflection]

3. CONSIDER A RANGE OF ESTABLISHED TECHNIQUES AND SELECT AN APPROPRIATE ONE TO PROVIDE SOLUTIONS TO PROBLEMS AS THEY PRESENT.
[Problem Solving]

4. LEAD TEAM MEMBERS TOWARDS A COMMON GOAL WITHIN THE SCOPE OF THIER DISCIPLINE. [Communication]
Assessment Details
Work in a group to produce a vertical slice of a game. (Learning Outcomes 1 and 4) 50% weighting

Development documentation of individual contributions to game project and reflection on personal and professional development. (Learning Outcomes 2 and 3) 50% weighting
Web Descriptor
Students will work in a senior role in a team comprised of departments as in a games studio. They will work with other seniors and Level 5 Juniors to make a vertical slice of a game as either an artist, designer or tech / scripter. The senior roles carry additional focus on mentoring and project management.