Indicative Content
Students will work in a Lead or Senior role in a team comprised of departments as in a games studio. These departments are
Art Department
Engines/Code Department
Design Department
They work with other juniors and Level 6 Seniors to make a Computer Game, bringing in students from across the university. – Polished and ready to publish (hopefully). Bring all of your skills together from your other modules and collaborate with your team.
Module Resources
Unreal Engine, Adobe Suite, Autodesk Suite, White Boards
Texts
Adams, E. & Dormans, J. 2012, Game mechanics: advanced game design, First edn, New Riders, Berkeley, Calif.
Fullerton, T. 2014;2008;, Game design workshop: a playcentric approach to creating innovative games, 3rd edn, CRC Press, Boca Raton
Mitchell, B.L. & Books24x7, I. 2012, Game design essentials, 1. Aufl.;1; edn, John Wiley & Sons, Inc, Indianapolis, IN.
Todd, D. 2007, Game design: from blue sky to green light, A K Peters, Wellesley, Mass
Schell, J. 2015; 2008;, The art of game design: a book of lenses, 2nd edn, CRC Press, Boca Raton.
LEARNING OUTCOMES
1. WORK EFFECTIVELY IN A LEAD ROLE FOR A PROJECT TEAM TO PRODUCE A GAME.
[Application; Learning]
2. REFLECT ON THEIR OWN PERSONAL SKILLS AND CRITICAL ATTRIBUTES VALUABLE TO A TEAM IN THEIR ROLE AS LEADER.
[Reflection]
3. CONSIDER A RANGE OF ESTABLISHED TECHNIQUES AND SELECT AN APPROPRIATE ONE TO PROVIDE SOLUTIONS TO PROBLEMS AS THEY PRESENT.
[Problem Solving]
4. LEAD TEAM MEMBERS TOWARDS A COMMON GOAL WITHIN THE SCOPE OF THIER DISCIPLINE. [Communication]
Web Descriptor
Students will work in a senior role in a team comprised of departments as in a games studio. They will work with other seniors and Level 5 Juniors to make a vertical slice of a game as either an artist, designer or tech / scripter. The senior roles carry additional focus on mentoring and project management.