INDICATIVE CONTENT
Lectures and case studies on the following operational areas of the Games Industry.
What are the key dates in the games industry calendar?
Making Games Industry connections
Key people in the Games Industry
o Gaming Sites
o Professional YouTubers
o Lets Play
Games Industry Press
o Press Kits
o Press Releases
o Press Emails and subject lines
Indie Games Funding
o UK Funding Bodies
o European Funds
o Other Revenue Streams (Shovelware)
Games Publishers
Self-Publishing
o Steam and other core portals
o Greenlighting
o Utilising the power of Social Media
o Marketing Campaigns
Developing a Games Community
o Engaging a Game Community
o Sustaining a Game Community
o Community Content
o Games Analytic
LEARNING STRATEGIES
12 x 2 hour lecture/Tutorials
RESOURCES
Blackboard: access online
http://nativex.com/blog/25-essential-blogs-and-resources-indie-game-developers/
TEXTS
Hill-Whittall, Richard (2015) The Indie Game Developer Handbook; Focal Press
Schwarzl, Thomas (2014) Game Project Completed: How Successful Indie Game Developers Finish Their Projects: CreateSpace Independent Publishing Platform; 1 edition
LEARNING OUTCOMES
1. DEMONSTRATE DETAILED KNOWLEDGE, UNDERSTANDING AND ANALYSIS OF REAL-WORLD INDIE GAME DEVELOPMENT THROUGH CASE STUDIES
[Knowledge and Understanding]
[Analysis]
2. DEMONSTRATE AWARENESS OF FUNDING AND PUBLISHING OPPORTUNITIES
[Enquiry]
3. COMMUNICATE CLEAR AND CONCISE INFORMATION
[Communication]
4. DEMONSTRATE HOW PROBLEMS REGARDING COMMUNITY ENGAGEMENT CAN BE INVESTIGATED [Problem Solving]
Assessment Details
Practical coursework which will include research on the funding, publishing and community engagement practices employed within a modern game industry environment, insights about the funding, publishing and community engagement practices employed by games studios, publishers and developers, planning a community engagement strategy for a real world game development scenario.
Meets Learning Outcomes 1, 2, 3 and 4
Web Descriptor
Lectures and case studies on the following operational areas of the Games Industry. This module will look at areas such as key dates in the games industry calendar, making Games Industry connections, key people in the Games Industry, Gaming Sites and developing a Games Community.