Module Descriptors
MILITARY GAMES DESIGN, DEVELOPMENT & PHILOSOPHY
GAME60282
Key Facts
Digital, Technology, Innovation and Business
Level 6
30 credits
Contact
Leader: Stephen Webley
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Assessment
  • COURSEWORK weighted at 50%
  • COURSEWORK weighted at 50%
Module Details
Module Special Admissions Requirements
None.
Module Texts
Joystick Soldiers (Paperback)
by Nina B. Huntemann (Editor), Matthew Thomas Payne (Editor)
978-0415996600
Paperback - 6 Aug 2009

Simulating War: Studying Conflict Through Simulation Games
By Philip A G Sabin
978-1441185587
Paperback - 2 Feb 2012

Virtuous War: Mapping the Military-industrial-media-entertainment-network
by James Der Derian
978-0415772396
Paperback - 28 Jan 2009

War Games: Inside the World of Twentieth-Century War Reenactors
By Jenny Thompson
978-1588342805
Paperback - 6 July 2010

War and Games (Studies on the Nature of War)
T.B.Allen, T.J. Cornell (eds.)
978-0851158709
Hard Cover - 24 Jan 2003

From Sun Tzu to Xbox: War and Video Games
by Ed Halter
978-1560256816
Paperback - 10 May 2006
Module Additional Assessment Details
Coursework (50%)
- A 3000 word written component weighted at 60%: Demonstrating an understanding of the inherent relationship between War, Militainment, the military industrial complex, the entertainment industry, and market capitalism. This should include a discussion on any ethical implications, with milestones.

Coursework (50%)
- A written 3000 word assignment weighted at 60% Developing the Documentation for a Military Game Product and/or a serious military game/simulation with a practical presentation and milestone. (Final assessment)

Assessing learning outcomes 1, 2, and 3.
Module Indicative Content
- The Nature of Modern War and Contemporary War Games.
- History of Military Institutions and Games
- Technology, War & Games
- The co-dependency of war, economies, and games as entertainment.
- Serious Games for Military Training and Education.
- The Societal and Cultural significance of War Games
- Multiplayer & Military Games Design
- The Rise and Function of Militainment
- Practical Military Strategies for successful Games Design
- Designing Militainment and the roles for games designers in Military Institutions
- Ethics and Controversy and Games Design
- The skills required to work with military based digital entertainment products and serious games and simulations.
Module Resources
Data Projection Resource
Microsoft Office
Module Learning Strategies
3 hour lecture/tutorial session per week.

The module will be delivered using a combination of lectures and interactive tutorials as well as practical workshop sessions. Workshop sessions will utilise the military tradition of a 'free role-play' game design and analysis to put theoretical elements into practice.
Module Learning Outcomes
1. RESEARCH AND CRITICALLY ASSESS THE TECHNOLOGICAL, COMMERCIAL, AND INTELLECTUAL CO-DEPENDENCY BETWEEN THE MILITARY-INDUSTRIAL COMPLEX AND THE GAMES INDUSTRY, BY DEMONSTRATING AN UNDERSTANDING OF MILITARY STRATEGY, OPERATIONS, AND TACTICS IN RELATION TO COMPUTER GAMES.
Enquiry

2. RECOGNISE SITUATIONS WHEN ASPECTS OF THE MILITARY, WAR AND GAMES DESIGN CAN BE COMBINED TO A SINGLE PRODUCT.
Reflection

3. DESIGN AND DOCUMENT A DIGITAL MILITAINMENT PRODUCT OR A SERIOUS MILITARY GAME AND/OR SIMULATION PRODUCT.
Application
Problem Solving

Web Descriptor
This module examines military based games and simulations. Students will study what it means to design, play and market military based games and how they have changed not just our understanding of conflict but how they have changed warfare in the 21st century. Military based games are not only the most popular of games on the market but are also now used as military training tools. We will examine how games are now replacing traditional simulations and table-top wargames for military training, and study how they have been used to model nuclear warfare, and now cyber warfare, and what this may mean for games design in general.