Module Descriptors
NARRATIVE FOR MASSIVELY MULTIPLAYER ONLINE GAMES (MMOG'S)
GAME60300
Key Facts
School of Computing and Digital Technologies
Level 6
15 credits
Contact
Leader: Stephen Webley
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • ASSIGNMENT weighted at 100%
Module Details
Module Additional Assessment Details
An assignment length 3000 words weighted at 100% assessing Learning outcomes 1, 2 and 3
Module Indicative Content
In this module students will explore and analyse the storytelling framework that exists and is invented within the world of MMOG's. Students will study the following:-
- The influence of persistent online worlds
on role play
- Narrative frameworks within MMOG's
- Storytelling in a non-narrative environment
- Group narrative and user generated content
- The role of the avatar in narrative
- The effect of non standard MMOG's
on traditional game narrative.
Module Learning Strategies
2 hours per week Interactive lecture.
(1:n)2

Module Texts
Alexander, T. Charles River Media, 2003, Massively Multiplayer Game Development 1, ISBN: 1584502436

Alexander, T. Charles River Media, 2005, Massively Multiplayer Game Development 2, ISBN: 1584503904

Atkins B. Manchester University Press, 2003, More Than a Game: The Computer Game as Fictional Form, ISBN: 0719063655
Module Resources
A suitable MMOG
Microsoft Office
Module Special Admissions Requirements
None