Module Indicative Content
This module covers the skills required to produce industry standard handheld solutions.
Students will explore topics such as: -
- 3D modelling for handhelds
- low polygon texturing
- animation
- low spec lighting solutions
- basic scripting for portable devices
The handheld solutions maybe tested on PSP (Portable Play Station) or Nintendo DS firmware
Module Additional Assessment Details
100% Coursework
Practical piece of work (50%) assessing Learning Outcomes 1 and 2
Written assignment, 2500 words (50%) assessing Learning Outcomes 1 and 3
Module Learning Strategies
3 hours per week lectures / labs
(1:n) (1:20)2
1 hour lecture and a 2 hour lab per week
Module Special Admissions Requirements
Prior study of 3D Studio Max, Maya or experience in another industry standard 3D editing suite or registration on the MSc Computer Games Design award.
Module Texts
Jonathan S. Harbour 2003, Programming the Nintendo Gameboy Advance The Unofficial The Premium Press Game Development Series, E-Book (http://www.theharbourfamily.com/jonathan/?page_id=89)
Luke Ahearn , 3D Game Textures 2006, Focal Press, ISBN:0240807685
Mathew Omernick 2004, Creating The Art Of The Game, New Riders Publishing ISBN: 0735714096
Module Resources
3dsmax
Adobe Photoshop
PSP/Quake 3
Visual Studio