Module Descriptors
STUDIO MANAGEMENT FOR GAMES
GAME60429
Key Facts
School of Computing and Digital Technologies
Level 6
15 credits
Contact
Leader: Barbara Fletcher
Hours of Study
Scheduled Learning and Teaching Activities:
Independent Study Hours:
Total Learning Hours: 150
Assessment
  • PROJECT weighted at 100%
Module Details
ADDITIONAL ASSESSMENT DETAILS
Analysis of Game Development Studio Project 100%

This would include a portfolio of case studies of a variety of studio set ups to the equivalence of 3500 words.

(Learning Outcomes 1-3)
INDICATIVE CONTENT
This module will look at the composite aspects of the development of a modern computer game development studio, in a variety of sizes and guises, the problems that could be associated with personalities and pressures within a studio and methods to deal with conflicts that may arise.
LEARNING STRATEGIES
1 x 2 hour interactive lecture a week
RESOOURCES
Projector
TEXTS
Jane, H (2006). Creative Management and Development. London, Sage

Horine, Greg (2013). Project Management: Absolute Beginner's Guide. 3rd ed. Indianapolis, QUE

(2004). Project Risk Analysis and Management Guide. 2nd ed. High Wycombe, Buckinghamshire: APM Publishing

Spaulding, Seth, II (2009). Team Leadership in the Game Industry. Boston, MA: Course Technology

Smith, Karl A. (2014). Teamwork and Project Management. 4th ed. New York: McGraw-Hill Education
LEARNING OUTCOMES
1. DEMONSTRATE AN UNDERSTANDING OF THE UNCERTAINTY, AMBIGUITY AND LIMITS OF KNOWLEDGE IN TERMS OF MANAGING A GAME DEVELOPMENT STUDIO
[Learning]

2. DEVELOP APPROPRIATE QUESTIONS TO IDENTIFY A RANGE OF ISSUES COMMON WITHIN A GAMES STUDIO AND SUGGESTION SOLOUTIONS.
[Problem Solving]

3. MANAGE YOUR OWN LEARNING, EXERCISE INITIATIVE, PERSONAL RESPONSIBILITY AND DEMONSTRATE THE LEARNING ABILITY, QUALITIES AND TRANSFERABLE SKILLS NECESSARY FOR EMPLOYMENT WITHIN A GAMES STUDIO IN A MANAGEMENT CAPACITY
[Reflection]