INDICATIVE CONTENT
This module aims to build upon the experience gleaned from the role of a junior designer, within the Game industry. It will provide an insight in to the role of a Senior designer within a creative team.
The majority of individuals will work as a freelance conceptual artist and find that they are working across the artistic genres. This module allows the students the choice of studying Senior concepts for the Game industry.
Within this module the student will develop skills and understanding of:
• Industry pipelines,
• Artistic requirements of a senior designer,
• Studio scenario.
• Team work
LEARNING STRATEGIES
3 hours per week. The module will be delivered using a combination of lectures, seminars, class discussions, media review and supervised tutorials. The work will consist of a combination of theoretical and practical sessions, and students are expected to use their independent study time (114 hours) to consolidate this work.
RESOURCES
Adobe Suite
Autodesk Maya
Microsoft Office
Data Projection Resource
Digital Academy Forum
Games Lab
TEXTS
Gnomon Workshop, 2004a. Concept Design 3 [DVD] [Region 1] [US Import] [NTSC], Gnomon Workshop.
Gnomon Workshop, 2004b. Concept Design 4 [DVD] [Region 1] [US Import] [NTSC], Gnomon Workshop.
JONES, T., 2007. GNOMON WORKSHOP ENVIRONMENT CREATION FOR PRODUCTION DVD,
Environment for Video Games - Blockmesh to Concept Sketch [WWW Document], n.d. . Gumroad. URL https://gumroad.com/l/GdHd (accessed 12.4.15).
Kuciara, M.,2015. Environment for Video Games - Blockmesh to Concept Sketch [WWW Document]. Gumroad.
URL https://gumroad.com/l/GdHd (accessed 12.4.15).
Kuciara, M., 2015. Character Illustration for Film 3 [WWW Document]. Gumroad. URL
https://gumroad.com/l/KlrH (accessed 12.4.15).
Spencer, S., 2011. ZBrush Character Creation: Advanced Digital Sculpting 2nd ed., John Wiley & Sons.
LEARNING OUTCOMES
1) WORK EFFECTIVELY AS AN INDIVIDUAL WITHIN A PROJECT TEAM IN A SENIOR ROLE TO PRODUCE A GAME ASSETS
[Application; Learning]
2) CRITICALLY APPRAISE AND REFLECT ON THE TEAM EXPERIENCE. UNDERSTAND ITS PERFORMANCE AND OPERATION FROM A MANAGEMENT PERSPECTIVE.
[Reflection]
3) CONSIDER A RANGE OF ESTABLISHED TECHNIQUES AND SELECT AN APPROPRIATE ONE TO PROVIDE SOLUTIONS TO PROBLEMS.
[Problem Solving]
4) WORK AS LEAD OR A MORE SENIOR TEAM MEMBER TOWARDS A COMMON GOAL OF DESIGNING A GAME
[Communication]
Module Additional Assessment Details
Coursework 100%
Portfolio of concept designs produced within a team to a set of working briefs. The concepts will follow a design framework and focus on aestheic quality and will be accompanied by a reflective log book.
Learning Outcomes: 1, 2, 3 and 4
Web Descriptor
This module aims to build upon the experience gleaned from the role of a junior designer within the Game industry. It will provide an insight in to the role of a Senior Designer within a creative team. The majority of individuals will work as a freelance conceptual artist and find that they are working across the artistic genres. This module allows the students the choice of studying Senior concepts for the Game industry.