LEARNING OUTCOMES
1. TO UNDERSTAND THE REQUIREMENTS OF ADVANCED INDUSTRIAL TECHNICAL GAMES DESIGN Knowledge & Understanding
2. TO DEVELOP SYSTEMS TO SOLVE UNIQUE PROBLEMS WITH A GAMES INDUSTRY SETTING
Problem Solving
3. TO COMMUNICATE AND PRESENT DEVELOPED GAMES SYSTEMS IN A PROFESSIONAL INDUSTRY SETTING
Communication
4. TO EVALUATE THE DEVELOPED GAMES SYSTEMS WITHIN A MODERN GAME DEVELOPMENT SETTING Reflection
Module Additional Assessment Details
1. A portfolio demonstrating implemented assets into a game engine and understanding of systems design. 50% - end of semester 2
2. A portfolio containing a demo reel of technical solutions and an understanding of systems design.
50% - end of semester 2
Each portfolio will address LO 1-4
Module Indicative Content
Students will explore a range of technical disciplines within games design including:
- Technical Games Design
- Technical Asset Pipeline
- Games Systems Design
- Game Engine Advanced Systems
- Game Engine Tool Development
- Procedural Software
- Games Experience & Testing
Module Learning Strategies
2 hours per week Lecture / tutorial / workshop incorporating practical demonstrations, tutorial activities and technical challenges.
Module Texts
Brathwaite, B (2008), Challenges for Game Designers ISBN: 978-158450580
Fullerton, T (2014) Games Design Workshop ISBN: 978-1482217163
Magee, R (2018), Houdini Foundations ISBN: 978-1775333814
Sellers, M (2017) Advanced Game Design: A systems Approach ISBN 978-0134667607
Swink, S (2008), Game Feel: A Game Designer’s Guide to Virtual Sensation ISBN: 978-0123743282
Module Resources
Adobe Creative Suite
Wacom tablets
Digital Forum
3DS Max
Maya
MotionBuilder
Houdini
Houdini Engine
Substance Painter
Substance Designer
Unreal Engine
Unity
Module Special Admissions Requirements
Pre-requisites
Prior study of Level 5 on Computer Games Design or Computer Gameplay Design and Production