Module Descriptors
ADVANCED GAMES TECHNOLOGY PROJECT
GAME60515
Key Facts
Digital, Technology, Innovation and Business
Level 6
30 credits
Contact
Leader: Cameron Swain-Laing
Hours of Study
Scheduled Learning and Teaching Activities: 17
Independent Study Hours: 283
Total Learning Hours: 300
Assessment
  • Coursework - Project weighted at 100%
Module Details
Module Learning Outcomes
1. SELECT AND USE APPROPRIATE RESEARCH AND EXPERIMENTAL METHODS WHILST USING A GAMES INDUSTRY PRODUCTION PIPELINE
Analysis
Enquiry

2. SOLVE COMPLEX GAMES INDUSTRY PROBLEMS APPLYING ELEGANT SOLUTIONS TO ADVANCED GAMES INDUSTRY CHALLENGES AND RESEARCH TOPICS
Application
Problem Solving

3. PRODUCE AND CRITICALLY EVALUATE AN ADVANCED GAMES TECHNOLOGY PROJECT WITH THE AIM OF INFORMING, IMPROVING AND DEVELOPING YOUR WORKFLOW
Knowledge & Understanding
Reflection

4. DEMONSTRATE COMPLEX GAMES RELATED ARTEFACTS THROUGH DIGITAL MEDIUMS
Communication

Module Additional Assessment Details
A games technology project demonstrating the use of games industry production pipeline in the creation of games related artefact/s.
100%
Final Assessment - End of Semester 2


The games technology project will address LO 1-4

The project could cover fields such as Games Design, Level Design, Animation, 3D Art

Module Indicative Content
The module aims to provide you with the opportunity to build on previous skills and create an artefact/s within a field of interest developed from previous years. You will work with an industry standard production toolset in an agile manner under the guidance of a supervising tutor. You will monitor your progress using an industry standard approach working towards the creation of a piece of work that competes in a global setting. You will be encouraged to conduct research and formulate elegant solutions to solve complex games related problems.

Module Learning Strategies
2 * 2 hour Introductory Lectures covering Collaborative Production Toolset workflows and software.
26 weeks of 30 minute Weekly meetings with the Supervisor.
Module Texts
Practical Research: Planning and Design
Authors Paul D. Leedy and Jeanne Ellis Ormrod Publisher: Pearson; 9 edition (3 April 2009) ISBN-10: 0131365665 ISBN-13: 978-0131365667
Module Resources
Collaborative Production Toolset (JIRA & Trello)
Internet
Microsoft Office
Unreal
3ds Max
Maya
Z-Brush
Motion Builder
Photoshop
Houdini
Substance Suite
Unity

Module Special Admissions Requirements
Prior study of Level 5 BEng Computer Games Design