MODULE LEARNING OUTCOMES
1. Develop an understanding of the core principles of level design to be able to create fun levels.
2. Play test levels to gather feedback and understanding how to balance certain types of levels from fellow peers
3. Apply appropriate Level Design concepts, to create engaging experience for the player via pacing and affordance
4. Present and showcase the created levels using industry methodologies
MODULE ADDITIONAL ASSESSMENT DETAILS
Completion of a Level Design portfolio showing core principles of different games genres applied to multiple levels. The final levels must show meaningful testing and be presented to a professional standard.
(Learning Outcomes: 1,2,3 and 4) 100% Weighting
MODULE INDICATIVE CONTENT
This Module will cover a range of skills that will enable students to create levels for both single player and multiplayer experiences. The topics that will be covered are:
History of level design
Creating 2D Maps and Dungeons
Shape Theory and Affordance
Mechanics Dynamics Aesthetics
Gates and Valves
Linearity Vs Open word
Level Design Language
Grey boxing
Importance of lighting
Guiding players effectively
Impact of gameplay on a level
Testing & balancing levels
Implementing an iterative cycle
The importance of cinematics and flythroughs
Crafting a Level Design Portfolio
Writing a meaningful Post mortem
WEB DESCRIPTOR
Do you want to be a level designer? In this module you will craft levels for both single player and multiplayer experiences. You will develop a range of skills including 2D map making, greyboxing, understanding fundamental level design knowledge, and other industry techniques to make fun and interesting levels for a range of games.
MODULE LEARNING STRATEGIES
3 hours of Face to Face lecture / tutorial per week
This module will be delivered with a combination of lectures, workshops, demonstrations, playtesting sessions and asynchronous learning via videos. The majority of the work will be practical, and students are expected to use the independent study to develop level concepts further.
The Module.
MODULE TEXTS
Architectural Approach to Level Design: Second edition 2nd Edition, 2019 - Christopher W. Totten
Let's Design: Exploration 2021 - Max Pears
Let's Design: Combat 2020 - Max Pears
Level Up! The Guide to Great Video Game Design 2014 – Scott Rogers
Level Design: Concept, Theory, and Practice 2009- Rudolf Kremers
Preproduction Blueprint: How to Plan Game Environments and Level Designs 2016 - Alex Galuzin
Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement - Michael Salmond
MODULE RESOURCES
Unreal Engine
Hammer Engine
Game Modding Tools
Digital Academy Forum
Photoshop
Microsoft Office
Autodesk 3Ds Max