Module Descriptors
ADVANCED MODELLING INVESTIGATION B
GAME70083
Key Facts
Faculty of Arts and Creative Technologies
Level 7
15 credits
Contact
Leader: Gregory Penninck
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 102
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Special Admissions Requirements
Completion of a 3rd year 3D module or equivalent, such as Advanced Modelling Portfolio CE01033-3 or Advanced Modelling in the Games Engine CE01034-3
Module Resources
Z-Brush
Maya
3dsmax
Adobe Photoshop
Unreal 3
Module Learning Strategies
1 hour seminar (1*12)
2 hours online forum support per week at a specified time
Module Indicative Content
This module will allow students to work with advanced modelling workflow and online user communities
Students will research topics such as:-
-Game Engine Functionality
-User Content
-Production Environments
-Online Games Competitions
Module Additional Assessment Details
Coursework weighted at 100%

Practical result producing a complex game assest which makes use of current game construction pipelines (Asessing Learning Outcomes 1 & 2)

Production Journal that keeps a weekly note of progress and highlighting the decision making process. Maximum of 1500 words 25% (Assessing Learning Outcome 3)
Module Texts
Kevin Lanning, Zack Petroc, and Timur Baysal (2009) D'artiste: Character Modelling 3: Digital Artists Master Class (Ballistic Media)
ISBN-13: 978-1921002670

Jason Busby, Jeff WIlson, David Owens (2010) Mastering Unreal Technology: v. 3: Introduction to UnrealScript with Unreal Engine 3 (Sams; 1 edition)
ISBN-13: 978-0672330827