Module Descriptors
Z-BRUSH 1
GAME70096
Key Facts
Faculty of Arts and Creative Technologies
Level 7
15 credits
Contact
Leader: Alexander Jackson
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 102
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Resources
Z-Brush
Maya
3dsmax
Adobe Photoshop
Module Texts
Kevin Lanning, Zack Petroc, and Timur Baysal (2007) D'artiste Character Modeling 2: Digital Artists Masterclass (Ballistic Media), ISBN-13: 978-1921002359

Scott Spencer (May 2008) Digital Clay: Character Creation with Z-Brush (John Wiley & Sons ), ISBN-13: 978-0470249963
Module Learning Strategies
4 hours per week lectures / labs
(1:n)2 (1:20)2

2*1 hour lecture and a 2 hour lab per week
Module Additional Assessment Details
Coursework weighted at 100%

Practical Result producing an original games character 70% (Accessing learning outcomes 1 and 2)

3 Milestone Checkups presented in a log book. Maximum word count 1000 words 30% (Accessing learning outcome)

Module Indicative Content
This module will introduce students to Z-Brush

Students will explore topics such as: -
- Z-Spheres
- Materials
- Mesh construction
- Z-Brush Interface
- Z-Brush Rigging

The completed models maybe rendered in another 3D application.
Module Special Admissions Requirements
Prior study of 3D Studio Max, Maya or experience in another industry standard 3D editing suite or registration on the MSc Computer Games Design award.